I am rewriting the rules here and would appreciate any feedback. The second page containing a description for each card hasn't been added yet but I am focusing on the gameplay rules first.
You will notice that the card powers and when they activate are hopefully more distinct.
• Instant powers are activated immediately when the card is drawn.
• Flip powers can be activated at any time during your turn by flipping the card over. Once a card has been flipped over, it cannot be activated again.
• All other card powers are passive ongoing effects.
Click to see the full image.
Edit: I created the new PnP cards here to be tested along with the new rules.
Something that came up in a few playtester feedback forms was how "unfair" the Shield could be when someone drew 4+ coins, drew a Shield, and was able to further "press their luck" with minimal risk.
While I do really like the current Shield's power, it does somewhat counteract the premise of the genre.
The first idea was to change the Shield to "Any adjacent treasure is scored even if you're defeated." but it was a wasted card when neither adjacent card was treasure.
The Lucky Coin and 1 health didn't quite fit anyway. So, we moved the +1 health to the Shield which made sense thematically and gave the Lucky Coin an individual version of the old Shield's power, which is a little more fair.
I am still testing the Shield to see if it should be bumped up to +2 health or given an additional power such as "This reduces the attack of any adjacent monster by 1."