Hey all,
We got the alpha rules for our new game (WIP) ready. Its just 4 pages, so if anyone would like to give it a whirl - you are very welcome! The PDF download can be found here (new version 6,9 MB):
http://www.1manstudio.de/external/ROFL-rules.pdf
+++ New Version the Rules now 16 Pages booklet with lots of explanations added +++
Here is the back of the box teaser text to get you started:
Realm of Legends - Board Game
Cartoon Fantasy battles on a 3x3 grid!
INTRODUCTORY TEASER
"Realm of Legends" (ROFL) is a fast-paced dice and card game about cartoon fantasy characters battling on a 3x3 grid.
ROFL is designed to be playable right out of the box, without tedious deck building or card drafting. Each player builds his hero party from a selection of typical high-fantasy character classes like the Knight, the Priest, the Wizard or the dreaded Barbarian. Each class is compromised by a pre-constructed stack of cards and all the Heroes in your party form your deck.
The gameboard (referred to as the Realm) consists of a virtual 3x3 square grid. Each player hires one Hero per turn and places it on any free space on the Realm. The first player who hires five Heroes wins the game. As space is limited, the Realm gets more crowded from turn to turn and Heroes maneuver, attack each other and activate heroic abilities in order to conquer the tiny 3x3 board.
The essence of combat are two opposed dice-rolls : While the attacker tries to land as many hits as possible with one roll, the defender is anxious to prevent as much damage as he can. The only thing both have in common is the hilarious amount of dice rolled.
Gameplay is further enhanced by 72 dual function Heroic Ability cards, compromising 140 combat skills and magic spells in total.
Clever party selection, Hero placement, timing of Heroic Abilities as well as a good portion of luck are required to become the new ruler of the "Realm of Legends"!
DATA
• 2 player old fashioned board game
• Self-published via Print-on-Demand (physical copy) and Print-and-Play (cheap alternative)
• Print-on-Demand via The Gamecrafter (US) and Wargamevault (EU)
• Duration of a match is 30 minutes
• Non-Collectible, playable out of the box
• Components: Cards, Dice and a few tokens (glass pebbles)
• Easy to learn, difficult to master (suitable for kids but challenging enough for grown-ups)
hey, thanks for your feedback!
you put quite a lot of work into that post. I will use it and rewrite the rules step by step according to your suggestions. thanks again, because this is the stuff that helps me make it better.
mind you: these are the alpha rules, written while we where play testing the game. it seems so easy to write rules of a game that you already know how to play!
the main problem is space - if i want to include the rules in a printed form with the game, they have to be as compressed as possible.