Skip to Content
 

Redscarf - Tactical Skirmish Game. First batch of characters in need of play-testing.

2 replies [Last post]
Three
Three's picture
Offline
Joined: 08/31/2011

Hey guys. I'm back again, still working on my latest project Redscarf. A print and play skirmish / objective game based on games like League of Legends and Pokemon. For now I'm working on just the characters who are in need of play-testing to sort out balancing issues and team comps.

The game and everything you'll need to play can be found here http://redscarftsg.blogspot.com/ The only thing that you won't find and will probably need are character markers as much of the games artwork is either incomplete or in production. For this version of the game what you'll really need are:

A 15x15 (at least) grid
A pencil (To keep track of HP and movement, as there are no markers for the game yet)
Printed character sheets found on the blog.

Please try it out or just give the blog a read. If it looks like something you'd like to support I welcome any and all suggestions here or on the blog.

Thank you.

Three
Three's picture
Offline
Joined: 08/31/2011
The original idea was to

The original idea was to recreate a moba.

Instead of towers there would be control points. Each team starts the game with 2 captured, and the goal is to capture the opposing teams CP's. Having just one generates money that would in turn be used to buy items, but controlling multiple points generates more money at once. While all 4 points on the board are under control the main point would unlock, allowing characters to obtain a "relic" by channeling there. To win the relic needs to be brought to the opposing players START similar to how you'd need to destroy the enemies Inhibitors before destroying their Nexus to win in League.

In place of creeps, Ai controlled enemies spawn randomly based on character movement. I'd pull a system I made in a previous game that also has Ai enemies, it wouldn't be too hard to implement. Hunting creeps creates an alternate source of revenue but can also waste time that could be used seizing a control point. That is where a Jungler/Hunter would come into play. While the team focuses on capturing the Jungler can spend time obtaining more money for the team.

Finally money would be used to buy items to upgrade characters. Since there is no leveling it'd be the only way to scale characters in-game.

Just some of the ideas I'm toying with. Please take a peek at the blog if you're interested. Always looking for helpful feedback.

Three
Three's picture
Offline
Joined: 08/31/2011
Low res. copies of the beta

Low res. copies of the beta board for the Dominion-esque game mode I'm working on. A full res copy can be found on the blog. The final board will have all "points" (the dark blue crescent/sun stones) highlighted.

http://imageshack.us/a/img22/4766/betaboarda2.jpg
http://imageshack.us/a/img22/4766/betaboarda2.jpg

The object of this game is to control all 4 points on the board, and in doing so unlock the 5th "sun" point needed to win the game. More detailed rules will be posted soon.

Syndicate content


forum | by Dr. Radut