Hi folks, I'm looking for feedback on a riddle-building card game I've made. I've already gotten a bunch of feedback from gamers and refined the game quite a bit, but I'd like feedback from designers now, hopefully to make the game even better.
Game overview
All players collectively build one riddle together per round. The riddle grows more complicated with each player’s turn until one player challenges another to answer the riddle. Points are then exchanged according to whether the answer is valid. The player with the most points after several rounds wins the game.
Each card has a fragment of a riddle on it. These fragments can be put together to create riddles. The question you must answer for each riddle is: “What am I”?
Components
- Rulebook
- 124 cards
- 7 ✓ tokens and 7 ✗ tokens
Download
Rules & cards
Rules & cards (ink saver)
Any and all feedback is appreciated. Thanks.
Thanks for the feedback, folks!
I think this idea came across my mind once, but I dismissed it for some reason. This would certainly cut down on the number of cards, or allow more kinds of cards for the same price, as many of the cards also have their negation in the deck ("I have moving parts"/"I have no moving parts").
During gameplay, it may be difficult to modify one of the conditions of the riddle while still being able to think of an answer. It might be better to only allow players to place the modifier on the card when they play the card.
Modifying the riddle rather than adding onto it is a concept I hadn't thought of, although at the moment I like that the riddle always gets more complex on each player's turn, as that ensures that the round will not drag on.
Haha, good point.
Not sure if this could be called a party game. Well, maybe a philosopher's party, as the game can require much thought, as you already noticed :)
Partly for simplicity, but also because the difficulty of a riddle isn't linearly related to its length. A riddle 10 cards long is sometimes just as difficult to solve as a riddle 3 cards long, so that method of scoring can sometimes lead to situations that feel unfair.
But yes, I'd like to keep the game purely about making and solving riddles, rather than adding an element of strategy to the scoring.
Nice idea. The old parchment theme was just the first thing that came to my mind. I suppose market research would be the appropriate tool to figure out what would sell best.