I am submitting a board game for playtesting. It is a 2-player game. Materials that can be used for playtesting is a gameboard drawn on graph paper and two different types of coins in sufficient quantity. The object of the game is pattern recognition - To create a sequence of four of your pieces before your opponent does.
There should be enough illustrations, examples and explanations in the submitted PDF file to make the game fairly clear. However, I am always humbled by the blind playtesting process and would be delighted to be proven wrong. As always, constructive criticism isn't just highly appreciated, it is highly sought after as well. I thank you for reviewing my game.
NOTES:
* The title is tentative - I needed to name the game something and this was "good enough." If the game doesn't crash and burn, I'll put the time and effort into naming it something wonderful.
* Yes, the board game illustration is not perfectly straight. Dammit, Jim, I'm a game designer, not an artist.
* v1.02 rules - Now with gameplay example, no more "hypotenuse" & a few other very minor revisions that I can't quite remember off-hand.
* NEW v1.8 rules - New name, new board game illustration, integrated illustrations with rules, added a notation system & a lot of other minor revisions too numerous to mention here.
Again, thank you for reviewing and providing comments on my game.
Thank you for your feedback. The instructions have been modified to address your concerns.
1). "...a series..." was replaced with "...one line..." as the meaning was not clear enough. Is it clear now?
2). I'm not certain how to make Illustration #2 clearer. The explanation was slightly changed in the notes for that illustration &, hopefully, the modification to the object of the game explanation might make the Illustration #2 clearer by context. I'll wait for more input before I make more extensive modifications.
Again, thank you for your feedback and if you have further feedback, please let me know.