Hello,
A few years back I created a board game that my son and daughter and I have been playing. At the time checkers seemed too simple and chess just a little too hard for my son. I was planning on creating as a mobile app (I've created several mobile apps) but thought I'd get some feedback from some neutral folks - my kids are a little biased for me ;-).
I've been calling the game BashMate which is an anagram of my last name. The context for the game is Rock/Paper/Scissors. There are four types of pieces (R/P/S) including a "Goat" piece which acts like a king as in chess. The pieces are set up on each side of the board and can move in specific ways with each piece beating and removing opponent pieces with the object of trapping or beating the opponents Goat piece.
I've attached a PDF that I created several weeks back as a handout to get people to play and provide feedback with. It is 3 pages and includes the game board, pieces and instructions. Feedback on this is appreciated as well. I may have oversimplified the instructions.
Thanks and regards,
WW
Appreciate you taking a look.
"I'm guessing that "trapped" is just another way of saying "checkmate" - The Goat could make a move but the opponent's next move would capture the Goat. Was that correct?" -- Exactly.
"The game relies upon players to set up their sides in secret...." -- Yes. For the mobile app this isn't an issue. If playing face to face, there are a set of buttons where a user sets up; clicks done and the next player sets up and clicks done. Then a start button displays all pieces and the game is played. For a physical board game we've been using a standard checker/chess board and using the box cover as a divider. The PDF I attached is a miniaturized version of the game.
"I had some initial confusion with part of Simple Rule #2..." --Hmmm...I need to work on this. In the Game Play section of the instructions I have a graphic that shows Rock/Paper/Scissors with the Goat. I think I need to improve this graphic. These are actually screen shots from an animated show I put together explaining the rules. In the animation the paper beats rock, the rock beats scissors, the scissors beats paper as shown by the arrows and then I have all pieces beating the Goat and then the Goat beating all pieces. Maybe I should add arrows to indicate this to the static instructions.
I guess the biggest concern I had with the instructions was the explanation of how the pieces could move to an adjacent square when they reach the opponents side of the board. This allows you to switch the color squares that a piece moves in. Noticed in early game play you could have all your pieces left on the board on white and not be able to beat any pieces on black and vice versa. Adding this rule allowed pieces to change as well as introduce some interesting tactical game play.
Thanks again for taking a look and please let me know your thoughts after you've had a chance to play.
WW