Hello, everyone! I am looking for playtesters for my board game:
STEALTH
ages 12+
60-90 mins
2 to 6 players
OVERWIEW
Built on an intense cop-criminal theme, stealth; a strategy board game, is based on movement planning and strategizing. The strategy aspect is unique as it relates to strategy planning in an encounter. As there are two teams, a cop team and a criminal team, that players assume the role of, players have seperate objectives. You are either a proffesional criminals team trying to execute your crime at a location and escape or you are the team of elite cops trying to kill the team of criminals before they do their crime and escape. The game is played on three maps/three phases where each map/phase has a continuing storyline and a different gameplay.
FILES/LINKS
Rulebook
Print and Play
HOW TO PLAY video
TGC Game Page
Brief(conceptual) rules
Thanks!
Laying down the final art has started. We are still
facing the problem of very very few play testers.
Some mechanics have been modified. Duel
initiation and run away mechanics have changed
to remove a few glitches. The glitches and
changes made were:
GLITCHES:
Knife: after some final solo testing, I found out a
glitch in the knife's limitation/ability. It states
that a knife can only be used when moved on the
same block and you have to use one turn to do it.
In rare cases, when a player is left only with a
knife, and he starts dueling with another player,
the player can escape the duel without getting
any damage even if he starts the duel. The
reason is, the one with the knife will use his turn
to get in a position to use the knife, when the
opponent will just run a place back going out of
his range again. If this keeps on happening, the
duel can last forever!
Sniper: This glitch is very much similar to the first
one. Snipers special ability states that it can be
used from one block away as it is long range. But
if a player with a sniper comes on a place one
block away to a player without a sniper, he can
start the duel from there. After that, since he
used his sniper, no player would be able to shoot
from that distance. Major glitch.
(You can reffer to the brief rules I posted in the
comments)
SOLUTIONS I THOUGH MAY FIT:
I though that both these problems are related to
the range mechanic. So, I thought this might
work:
A player only starts the duel when an opponent
comes in his shooting distance. When the duel
has started a player can move only one place a
turn. If he moves, he may not shoot and if he
shoots, he may not move. The duel stops when a
player gets out of the shooting of the opponent.
This will solve both mechanics and shorten the
descriptions in the rulebook.
I have always admired the BGDF community so I
would love to know what you think. If you can
find a better/simpler or heck any other solution,
please post through the comments. Although I
know no one posts here but me :-P. Well, I have
been told to be patient to get responses so I am
patiently waiting.
As always, all feedback is really appreciated. Play
tests are really really appreciated. (that should be
like my tagline :D )