Do you like sushi? Do you like quirky Japanese pop culture? Then please check out one of my latest designs, SushiBOOM!
Here's the gist:
3-5 players play the role of sushi chef, managing your hand of different ingredients, creating combinations which successfully fill sushi orders shown on the cards of your customers. Your goal is to fill the most orders by assembling groups of cards (like Rummy) and thereby winning that customer card. These customer cards in turn offer unique powers which can be used to your advantage in play!
Your customers are a cast full of quirky iconic character types. There's the adorable pocket monster Peekabu...the giant robot Titan Z...the creepy little Ghost Girl...the fashionable Tara Juku...and 8 more!
These characters not only pay you for their meals...they also leave behind a special item, each fitting their personality, as a tip which you can use to tilt the game in your favor!
Check out the PNP here:
https://dl.orangedox.com/LFWSHGUnbu7fbhZGYb/SushiBOOM!_PnP.pdf
(Sorry for some reason it's not posting as a hyperlink)
Rules are at the bottom of the PDF.
One optional mechanic you may try out is that ANY number of customer items may be played in a turn instead of just one...this makes the game much more hectic, and I'd love to know what you guys think of that!
Hope you guys enjoy it! I've tested it for hours, and it's received a great response...but this is a group of designers, so any feedback from you all would mean a lot to me!
True both use a drafting mechanic, but they are quite different as SushiBOOM! has players spending cards continuously...it's really more like Rummy than anything. Also in Susho Go you're simply accumulating common types, whereas in SushiBOOM! players must construct sushi with card combinations to meet the demands of customers...it feels more like you're in the role of chef rather than consumer.
No accounting for the name similarity, I know...I figured I'd have to have "sushi" in the title for clarity of theme...and the BOOM! was meant to be a sort of call to action, denoting the take-that play in the game.
Also I don't mean to bash Sushi Go...but I designed my game to be kind of a "sushi battle" more than the "calm" experience of Sushi Go. It's kind of a call-out given the tone of SushiBOOM!...albeit one against a very popular and successful game...maybe I should just change the name to Sushi Hubris!
Yes the special items are shown at the bottom of each character card. Every time a customer item is used, it is "spent" and turned sideways. These can only be sued once by a player, however if another player steal a spent card, usually for their coin value, it becomes active in their possession.
Some are far too powerful to be used repeatedly, however there is one character (Master Chi) who allows you to turn a spent character item back into play..which can be very interesting depending on how and when he's used.
Thanks for checking it out...there are certainly major differences between the 2 games, and I truly believe SushiBOOM! delivers some unique action and a twist of theme that makes it stand firmly on its own. If you do decide to play it, I do think you'll appreciate its uniqueness...and enjoy it!