Hey Designers,
I'm starting a web series showcasing games that are still in the playtesting phase of development. It's a chance for designers to give one playtester a copy and have hundreds of people take a look and comment on your games. Lots of feedback and little resources needed. So leave links to your games or send me a copy and we'll showcase them and give you some publicity before the game even comes out!
We want to play your games!
Great idea for a web series.
What kinds of games are you looking for
I have two games I'd love for you to look at! Both are deck-builders. Lemme know if you're interested.
Hi, there !
I think that's a great idea - playtesting and prepublicity together. Please let me know how t o send you the games (physical copies) ? I have one in development, where I would do great with some honest feedback and also, prepublicity.
Could you please mail me address and phone/email on my email : parvezabedin@gmail.com or even put it up here for everyone's benefit?
Best
Can you link to any work you have done to see what your skill level is?
I appreciate free publicity but bad video does nothing because viewership will be non-existent.
Sounds like a great iniative, what is your target demographic
I know that you are offering a crapload of effort and I don't want to dismiss what you are offering. I see several opportunities opening up with the growth of the board game hobby... and if you pull this off you could really turn it into a business. I mean Tom Vasel is already making money doing "previews" for KS projects. If you separate yourself as a talent quickly, I think you could be the "go to" in the industry.
I am saying it is a smart move on your part and I wish you luck. I look forward to the videos and I will hopefully be sending you something when you get running.
Hi Jarek
I have a game designed and tested, but not yet released called Magic Maelstrom.
BGG entry: http://www.boardgamegeek.com/boardgame/128991/magic-maelstrom
Blog / game details: http://magic-maelstrom.blogspot.co.uk/
I only have two physical copies (made to a high standard) and there are a lot of components/cards, so I can't send you a copy to try out at the moment, but there's stuff you can view/download.
I'm interested in seeing how you get on with your new venture - good luck.
What sort of level of completion will you consider?
I've got a prototype that I literally printed for the first time about a week ago. I've played a few games and I'd like to play more (with more people).
It's still pretty broken and I'm not sure if it can be beaten yet. But - the only way I'm going to know is if people play it.
Looks like an interesting idea. It could be a way to generate hype before the game gets released. Still, I suggest you take working, playable and nearly finished prototype. If you take games too early, you might end up with too much non-functional games and have nothing much to say about it.
Not sure that I agree with submitting only finished prototypes. I dont plan on marketing my game so why should I invest money and time in the look of my game? If someone is willing to test play it they will get a game that is as playable as possible and looks half decent but certainly isnt ready for a store shelf.
Hi Jarek,
This sounds like a great idea and I'm sending you an email with the link to the PNP files for my Giant Monster themed tactical miniatures combat game STOMP! I'd love to have you guys take a crack at it and see what sort of feedback I get. This game has been through numerous rounds of playtesting but I'm sure that there are still a few bugs and exploits that just haven't been found yet.
I was wondering if you would be doing replay shows after the first round of playtesting so that viewers could see how feedback alters and improves game design?
Thanks again!
Joel Morris
Green Tentacle Games
Jarek,
An end of season show sounds like a great idea and would address the issue wonderfully. Great concept again and I'm looking forward to seeing the show!
I have a Football Board Game called "Ultimate Football". It won the Game Design Contest at Kubla Con in 2011, and has since been vastly improved. I am beginning to put together a Kickstart campaign, and I would love to begin the process of getting the word out there. You mention no bias. This is a great game, (so I have been told) and I would like to send you a copy if you would play it and talk it up (if you like it).
Are you interested?
Rob50ert
This is a cool idea. Is there a specific kind of game you are looking to showcase?
Can you speed up the intro part where the hand is drawing things? My 3 second attention span was overwhelmed.
(Okay, it just felt a bit long - it may not hurt to speed up that part)
The audio is okay - it's youtube, after all.
The camera isn't in focus on the "close ups" (where you are just showing one card) For instance - on that first Hex card, I can't read any of the text.
Oh never mind - on that group shot (6:46) the audio is bad :)
mic each of those guys individually or go into a deader room - I'm sure that brick wall isn't helping your acoustics.
Actually, as far as that particular segment plays out, it almost feels like it would be better to show the portions of the game that you are talking about. When talking about the need for world tiles, for instance, it would be better to actually show the problems. PLUS, the viewer gets to see more of the game. No offense, but I think viewers would rather see the game than you guys. :) It would also help the audio issues before you get more mics or something.
When you go into battle mechanics - since you never talked about them before, it feels a bit jarring. An explanation of how combat works first and then delving into the pros and cons would be better. Plus, that dude (on the left in the red - my apologies for not remember his name) didn't say anything really until then. Again, another point for breaking up that panel discussion or doing something a bit different.
Heck, if you had the panel discussion around the game itself whilst you folks were sitting at the table - that might be better.
That's all I got for now. Good show! (I watched the whole thing)
saw your first episode, love the effort put in, probably will send the PnP files of my own card game for your guys to appraise if it's worth reviewing, when im done with it
some things i realise about the video, or some overlaid "effects" that I feel would have helped, sorry im not profecient in video editing tools so i dunno what the proper terms are let alone how to do them, but ill do my best to explain what im thinking
when you were explaining the card variables, it would have been nice to have an arrow pointing to where you were refering to, even though you did mention left or right
around the end, i thought it would be good to have some bullet point text that came up as you mentioned possible improvements and the perks of the game, or a title card before a long explaination, something to draw attention to your point header basically
i think using the wording "Has it Got Game" during the judging would fit better than "Does it Got Game"
as for the lenght, i think the episode was fine between 15 to 20 mins, but thats in relation to the game "Domain" you guys were reviewing. i think the show lenght is dependent on the game itself aswell. if a game has many intricacies and complexities, it would probably require a little more time to review and explain them
I think you should stick between the 10-15 minute review. That's approximately what they do with Dice Tower reviews. People having less time and a shorter attention span would not like to see a 30 min review.
By finished prototype I don't mean beautiful prototypes, I mean finished games: Solid and working.
So the show is coming along nicely, can you shed a light about what projects you are expecting to showcase next
Everyone if you want to send physical copies my address is:
Jarek Smith
484 Maple Dr
Rexburg, ID 83440
for digital copies send to: jarekrobertsmith@yahoo.com
Please send me a notice on how you think your game would best be played. For example, tell me that you want us to play a 4-player game and a certain mission or quest.
Also if you have a kickstarter going we would be happy to announce it, or if you're going to be promoting your game at a convention we can mention that too.
I'm glad you're all excited and I'm glad to help! I noticed the need for playtesters when everyone is too busy designing and thought that we could try something new.