Hi all!
I'm really excited to share my game with you all. Dolus (working title!) has been a passion of mine for the past few months as the design has gone from inception through to playtesting, and I'm hoping that by sharing it with this community I'll get some valuable feedback and direction as to where to take it next.
The game is relatively lightweight, revolving around two simple mechanics. I hope that the rules are short and simple to learn. I'd really appreciate it if you could take the time to read through them and offer any criticisms!
Download links for prototype rules and cards:
Rules (Updated 12/1/14) Cards (Updated 12/1/14)
You'll need some distinct coins or coloured markers for each player, the final game will ship with 10/player but 6 is probably fine.
The card art & layout is not final, I have illustrator & designer friends who will be doing that! Having said that, any guidance on design would be welcome.
Thanks for taking a look!
Jack
Thanks Warren, that's genuinely heartwarming feedback! Simple rules, a small number of components & lots of social interaction were three key design goals for this game, so I'm glad you identified them.
The game is by no means perfect (ha!), and one of my biggest concerns is the balance of risk and reward for using power in the game. I need to ensure that doing nothing and sitting put on your hand is not a game-winning strategy!
As for the name, Dolus is a Latin legal word meaning 'evil intent, embracing both malice and fraud'. I thought it was appropriate, though I'll probably use a tagline as well as it's a little obscure! I also imagine it's unlikely that I can trademark a single Latin word!
Thanks again for your feedback Warren. If anyone else could offer an alternative (or conflicting!) view that would be really helpful.
Cheers!
Jack