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Guards of Atlantis is funded! Wohooo!

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ElKobold
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Well, after almost a year of hard work, the moment of truth is almost upon me.

I`m not here to ask you to back our game when it's launched.
(Thought, of course, it's a great game, and I would be very glad if more people could enjoy it ;) )

Instead, I'm here to ask for your help.
If you know how we can improve our presentation in any way (content, aesthetics, grammar, rules or whatnot) - now is the time to tell us.

Big thank you in advance to anyone who will spend his time to go through it and provide feedback.

Here's the link:
https://www.kickstarter.com/projects/697125425/282189317?token=ac6ae9e7

Cheers!

P.S: Note that some things are still missing there, we are still polishing it.

radioactivemouse
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The only thing...

ElKobold wrote:
Well, after almost a year of hard work, the moment of truth is almost upon me.

I`m not here to ask you to back our game when it's launched.
(Thought, of course, it's a great game, and I would be very glad if more people could enjoy it ;) )

Instead, I'm here to ask for your help.
If you know how we can improve our presentation in any way (content, aesthetics, grammar, rules or whatnot) - now is the time to tell us.

Big thank you in advance to anyone who will spend his time to go through it and provide feedback.

Here's the link:
https://www.kickstarter.com/projects/697125425/282189317?token=ac6ae9e7

Cheers!

P.S: Note that some things are still missing there, we are still polishing it.

The only thing that kinda bugged me is that "MOBA" wasn't defined. This is a game that's supposed to be catering to both the MOBA and the board game groups, but you can't assume that all board game people know what MOBA means. Even if it's a lower-thirds title at the bottom of the screen.

The video is concise, the goals and presentation look sharp, and the page is clean. Having BGB on board means it will probably have regular mentions on Dice Tower. It's a lot easier to read than last time.

I think it's great. Good luck man!

ElKobold
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radioactivemouse wrote:I

radioactivemouse wrote:

I think it's great. Good luck man!

Thanks a lot!

About this MOBA thing... Do you think we should move the acronym definition to the short description? (We kinda have it in the "about the project section", but it's possible to mention it earlier.)
Do you think that would help?

Or were you referring to the presentation Video itself?

radioactivemouse
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ElKobold

ElKobold wrote:
radioactivemouse wrote:

I think it's great. Good luck man!

Thanks a lot!

About this MOBA thing... Do you think we should move the acronym definition to the short description? (We kinda have it in the "about the project section", but it's possible to mention it earlier.)
Do you think that would help?

Or were you referring to the presentation Video itself?

I'd say both in the "about project" section and in the video. I was thinking about the video, but many may not watch the vid, so it would be better to cover all the bases.

ElKobold
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radioactivemouse wrote: I'd

radioactivemouse wrote:

I'd say both in the "about project" section and in the video. I was thinking about the video, but many may not watch the vid, so it would be better to cover all the bases.

The only issue is the word count limit in that description. But we'll try to fit it in.

Again - thanks a lot for the feedback!

I Will Never Gr...
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Mostly good!

On first glance, the only issues I see are;

- Product images look washed out, except for the cards in the foreground of your setup picture. Is there a reason for this? The rest of your images are bold and look fantastic.

-The "Shipping" section isn't very clear for a backer. I don't know about others but I really like to know the full cost going into backing a Kickstarter. The rather nebulous "Shipping will be charged after the Kickstarter concludes based on the actual costs incurred to ship" could mean anything!

-In Risks and CHallenges "we have more than a hundred of hero cards in total" should maybe read "we have more than a hundred hero cards in total" (drop the "of")

I like that there are only 2 reward tiers, and they are for exactly the same thing. The $10 discount for 600 (!!) earlybirds is not game breaking, especially with such a high number of spots available.

Having the rules downloadable is excellent

The add ons could probably be described better ..

I've clicked to be reminded when this one goes live!

ElKobold
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I Will Never Grow Up Gaming

I Will Never Grow Up Gaming wrote:
On first glance, the only issues I see are;
- Product images look washed out, except for the cards in the foreground of your setup picture. Is there a reason for this? The rest of your images are bold and look fantastic.

Well spotted - will fix that.

Quote:

-The "Shipping" section isn't very clear for a backer. I don't know about others but I really like to know the full cost going into backing a Kickstarter. The rather nebulous "Shipping will be charged after the Kickstarter concludes based on the actual costs incurred to ship" could mean anything!

Hmmm... Problem there is that it's hard to give precise sums before knowing the exact number of components and number of boxes being shipped. But it's a valid point, we'll try to be more transparent there.

Quote:

-In Risks and CHallenges "we have more than a hundred of hero cards in total" should maybe read "we have more than a hundred hero cards in total" (drop the "of")

Yep, thanks.

Quote:

Having the rules downloadable is excellent

Thanks! I wanted to avoid trying to sell a cat in a sack. There will be a PnP as well. Anyone is welcome to download and try it out, before making the decision.
Haven't uploaded it yet though (expect tomorrow)

Quote:

The add ons could probably be described better ..

Anything specific missing? For all of them?

Quote:

I've clicked to be reminded when this one goes live!

Would be great to have you on board!

Thanks a lot for the feedback!

kevnburg
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I love the elegant way you

I love the elegant way you guys managed to transfer MOBA mechanics to a board game (the leveling and the focus on having to push the minions are especially nice), but my one concern as a potential customer is champion balance: The 14 minute in-depth video didn't talk about this much (in fact, the only real commentary I got from it beyond the helpful mechanical overview was "I liked it, and if you like these genres you will too"), and I wish it did because the fear that some specific champion or strategy might be unbalanced and then make the game unfun is my biggest concern, especially because the miniatures make the game a high priced investment. If you could find a way to include some more discussion of the champion balance (a link to design blog like Secret Hitler did recently; some mention of the extent of play testing), that would do much to answer my worries; right now I can't be sure that I trust champion/strategy balance because I'm not sure how the balancing of it all works.

Soulfinger
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Delete "The" from the header,

Delete "The" from the header, which reads "The Guards of Atlantis is a competitive . . ."

Components look very nice.

Revised: The Guards of Atlantis is a competitive, team-based board game inspired by Multiplayer Online Battle Arena computer games (MOBA).

Missing comma: Players are divided into two even teams. Each player controls a single hero using a hand of five cards[,] which are replaced and upgraded as the game progresses.

"most of the complexity comes from the cards." Consider rephrasing. Something like "Advanced rules are clearly explained on the game cards." Avoid using the word "complex."

This is a contradiction: "Your success in battle relies heavily on your decisions, as well as a healthy portion of luck (thanks to the simultaneous card selection)"

"The game uses both area and hex-grid movement. Hexes – for when the enemy is near, and area movement – for when there are no interfering enemies and for moving minions." Weird use of dashes, which are generally used for emphasis and interruption with words that are generally not wholly related to the subject. You can just leave them out. Capitalize Area Movement. Consider putting your game terms in italics when you first introduce them.

"This helps reduce downtime, since heroes are able to join battle quickly while keeping the tactical depth of the hex-based wargame. Positioning of your heroes on the board is another key factor." Needs to be part of the preceding paragraph. I'd rewrite both as "The game uses Area and Hex-Grid movement, which allows heroes to join battle quickly without sacraficing the tactical depth of hex-based wargames. Hexes are used for close-quarter combat, while area maps allow players to reposition their minions at a strategic level."

Chemise Empire? Is this where ladies undergarments come from? Do they manufacture smocks and t-shirts? That is a really weird name for a faction, which I can't imagine people taking very seriously. Combined together, it makes the Steamer Guild seem like the ones responsible for cleaning the output of the Chemise Empire.

Cinder the Rune-Sorceress looks like a knock-off of a MtG Pyromancer. Just changing the name would fix it, as it is pretty weak anyway.

"Swallow the Sniper." I get what you are going for, but read that out loud. It sounds like instructions.

Wasp the envoy's description has an unnecessary comma.

Dodger is "a force to be reckoned with" not "the."

As someone else pointed out, you need to define shipping prices. It shows that you know what you are doing, already have estimates on package weight, a carrier determined, logistics plotted out, etc. versus looking like you are flying by the seat of your pants.

All-in-all, looks good. Best wishes with it.

ElKobold
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Soulfinger]Delete "The" from

Soulfinger wrote:

Delete "The" from the header, which reads "The Guards of Atlantis is a competitive . . ."

Yep, will fix phrasing/errors. Thanks a lot!

Soulfinger wrote:

Chemise Empire? Is this where ladies undergarments come from? Do they manufacture smocks and t-shirts? That is a really weird name for a faction, which I can't imagine people taking very seriously. Combined together, it makes the Steamer Guild seem like the ones responsible for cleaning the output of the Chemise Empire.

Oh lol... That one got lost in translation I think. Will definitely change.

Soulfinger wrote:

Cinder the Rune-Sorceress looks like a knock-off of a MtG Pyromancer. Just changing the name would fix it, as it is pretty weak anyway.

"Swallow the Sniper." I get what you are going for, but read that out loud. It sounds like instructions.


:D

How does Сhemshay instead of Chemise, and Swift, instead of Swallow sound?

Soulfinger wrote:

All-in-all, looks good. Best wishes with it.

Thanks a lot for extensive feedback!

ElKobold
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kevnburg wrote:I love the

kevnburg wrote:

I love the elegant way you guys managed to transfer MOBA mechanics to a board game (the leveling and the focus on having to push the minions are especially nice),

Hurray! Someone noticed! :) This was the essential part when designing it - how to have minions, without loosing game time to maintain them. Thank you!

kevnburg wrote:

but my one concern as a potential customer is champion balance: The 14 minute in-depth video didn't talk about this much (in fact, the only real commentary I got from it beyond the helpful mechanical overview was "I liked it, and if you like these genres you will too"), and I wish it did because the fear that some specific champion or strategy might be unbalanced and then make the game unfun is my biggest concern, especially because the miniatures make the game a high priced investment. If you could find a way to include some more discussion of the champion balance (a link to design blog like Secret Hitler did recently; some mention of the extent of play testing), that would do much to answer my worries; right now I can't be sure that I trust champion/strategy balance because I'm not sure how the balancing of it all works.

All valid points.

I will try to insert the paragraph on this topic in the presentation.

But in short:

All heroes (with very few exceptions) have 2 attack cards. That means that potential to push the lane is essentially the same for all of them initially.

The difference comes from requirements in target selection/positioning etc. and how well (and in the right moment) the player used (or did't) his or her cards.

With level-ups some of them can specialize in pushing capability - area of effect attacks, ways to restore your defeated minions etc.

Stat-wise, all cards follow specific underlying formulas. The numbers on the cards are not distributed from the top of my head. And things like which heroes can beat which heroes with how many cards were all taken into consideration when designing characters.

That being said it is constantly tested for the last 6 months or so. So far there wasn't a situation that one specific hero would dominate everyone.
Player's knowledge of the game is much more defining factor.

Surprisingly most cards that were problematic and got changed during testing were the ones which were "not popular enough" (remember, there's always 2 cards to pick from for each color slot at every level-up). So the main challenge was to eliminate the "obvious choices".

As for the video - i didn't have much power there. We send Nick the game and he sends us the review link :) I wish he would show more game-play there. Maybe the Undead Viking will. We're awaiting his video shortly.

Thanks for the feedback. And let me know if what I've wrote above somewhat helps with clearing balancing concerns.

P.S:
My earlier suggestion to try it out on Tabletopia still stands. Do you think it's a good idea to mention this option somewhere?

In addition, one will be able to download the PnP and try it out before one makes the pledge.

ElKobold
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Short update.

So we've updated the page with most of your comments hopefully covered.
Please let me know if we're still missing something, or if you have any suggestions for further improvement.

The feedback was extremely helpful, guys. Big thanks to everyone!

UPD: We're up.
https://www.kickstarter.com/projects/697125425/guards-of-atlantis-tablet...

angela876020
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Moba

I like board games but I haven't ever heard of MOBA. Looks like a cool game.

ElKobold
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angela876020 wrote:I like

angela876020 wrote:
I like board games but I haven't ever heard of MOBA. Looks like a cool game.

Thank you! :)

Mike_Strickland
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Looks really good!

Artyom,

I've got to say, this is a beautiful looking game and the art is fantastic! The miniatures are look REALLY great! Lots of detail, and you've got everything displayed really well on the page.

Here is my honest advice - you need more exposure to this project. One of the best sources is BGG, and while you've got an entry page for the game, I'd suggest getting more engagement there. Add more up-to-date images (both prototype and creative images), maybe add some game play videos (preferably a few short videos which explain a few of the mechanics or game play scenarios), try to get your game on some relevant "geeklists" on BGG (this will draw more outside interest to your page), and engage in some other forums (and mention your game only if it's relevant there).

Back to your KS page, I'd highly recommend adding a $1 pledge level. There are so many advantages to this, and Jamey Stegmaier has a blog entry on this topic which explains why you should include it.

Considering this will be your first game published, the goal is a bit high. I speak from experience, as I launched my first game last summer and realize I need to reduce my goal as a first time publisher. I know it's too late for you to make this adjustment now, but just my honest opinion. The price is also a bit high, considering there is no shipping subsidy included. Typically with a game of this scale, you want to include a $10-$15 shipping subsidy, and I think if you were to employ something like this it would help your campaign.

If you add more images to your BGG page, I'd suggest add them to the KS page as well and link them back to BGG, to draw traffic there. The key is to engage backers somehow, and another thing I'd recommend is to add some "social goals" (e.g. 30 fans to the BGG page and we will unlock a special new card). This will encourage backers to do some of the marketing for you, and word-of-mouth is always the best way to grow your crowd.

Overall, I think you're doing fairly well with the campaign, and ideally you need to surge past the 50% funded mark in the next few days to stay on target. I'd recommend adding/linking your KS page to Kicktraq asap. This will allow you to begin tracking projections, etc. It's really a must have tool for any KS campaign.

Sorry most of my recommendations are publishing related, but hopefully you find them helpful. I wish you the best of luck, and your game really deserves to be funded and just needs more visibility. Let me know if there is anything else I can do to help!

Cheers,

Mike

Soulfinger
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ElKobold wrote:How does

ElKobold wrote:
How does Сhemshay instead of Chemise, and Swift, instead of Swallow sound?

For any project, I recommend Googling all of your central names. Chemshay seems alright. The closest I can come to a criticism is that it sounds like sashay. Swift works better than Swallow. It's a shame, but outside of bird watchers and ornithologists, few Americans reflexively associate the word "swallow" with birds. Thanks to Monty Python, a lot of gamers think of them in comical terms, so I'm sure someone would wonder if Swallow the Sniper is a ladened or unladened sniper, African or European? Is he carrying any coconuts?

ElKobold
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Mike_Strickland

Mike_Strickland wrote:
Artyom,
I've got to say, this is a beautiful looking game and the art is fantastic! The miniatures are look REALLY great! Lots of detail, and you've got everything displayed really well on the page.

Thanks, Mike! Especially for the long and detailed feedback. Sorry if my replies will be somewhat brief, but as you can imagine it's a bit hectic for me today :)

Mike_Strickland wrote:

Here is my honest advice - you need more exposure to this project. One of the best sources is BGG, and while you've got an entry page for the game, I'd suggest getting more engagement there. Add more up-to-date images (both prototype and creative images), maybe add some game play videos (preferably a few short videos which explain a few of the mechanics or game play scenarios), try to get your game on some relevant "geeklists" on BGG (this will draw more outside interest to your page), and engage in some other forums (and mention your game only if it's relevant there).

Agreed. We could have done a much better job with this.

Mike_Strickland wrote:

Back to your KS page, I'd highly recommend adding a $1 pledge level. There are so many advantages to this, and Jamey Stegmaier has a blog entry on this topic which explains why you should include it.

I`ll go read through it. Though I must add that you can still make a 1$ pledge. Even if it's not listed as an option.

Mike_Strickland wrote:

Considering this will be your first game published, the goal is a bit high. I speak from experience, as I launched my first game last summer and realize I need to reduce my goal as a first time publisher. I know it's too late for you to make this adjustment now, but just my honest opinion. The price is also a bit high, considering there is no shipping subsidy included. Typically with a game of this scale, you want to include a $10-$15 shipping subsidy, and I think if you were to employ something like this it would help your campaign.

Well, there's shipping, pledge amount and a goal. If we were to offer shipping, low goal and small pledge amount and produce at LUDO FACT (to ensure fulfillment and quality) I would have to sell my apartment and my wife would divorce me :)
In theory - I agree with you completely. But the numbers simply do not allow it with the amount and kind of components that we have. We're not CMON. We can't get those big discounts due to manufacturing thousands of boxes.
I wish we were...

Mike_Strickland wrote:

If you add more images to your BGG page, I'd suggest add them to the KS page as well and link them back to BGG, to draw traffic there. The key is to engage backers somehow, and another thing I'd recommend is to add some "social goals" (e.g. 30 fans to the BGG page and we will unlock a special new card). This will encourage backers to do some of the marketing for you, and word-of-mouth is always the best way to grow your crowd.

Good advice. We'll see what can be done.

Mike_Strickland wrote:

Overall, I think you're doing fairly well with the campaign, and ideally you need to surge past the 50% funded mark in the next few days to stay on target. I'd recommend adding/linking your KS page to Kicktraq asap. This will allow you to begin tracking projections, etc. It's really a must have tool for any KS campaign.

Yep, thanks, we're using those.

Mike_Strickland wrote:

Sorry most of my recommendations are publishing related, but hopefully you find them helpful. I wish you the best of luck, and your game really deserves to be funded and just needs more visibility. Let me know if there is anything else I can do to help!
Mike

Thanks again, Mike. Sorry for not answering earlier.
As for help. Well, as you've mentioned yourself - we need more exposure.
So spreading the word in any way would be much appreciated.

Cheers!

ElKobold
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Soulfinger wrote:[For any

Soulfinger wrote:
[
For any project, I recommend Googling all of your central names. Chemshay seems alright. The closest I can come to a criticism is that it sounds like sashay. Swift works better than Swallow. It's a shame, but outside of bird watchers and ornithologists, few Americans reflexively associate the word "swallow" with birds. Thanks to Monty Python, a lot of gamers think of them in comical terms, so I'm sure someone would wonder if Swallow the Sniper is a ladened or unladened sniper, African or European? Is he carrying any coconuts?

Aye. Changed those. We've also changed the name of the flame sorceress.
I hope we didn't accidentally hit some other obscure (or not so obscure) meaning :)

Thanks!

I Will Never Gr...
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Mike_Strickland wrote:Artyom,

Mike_Strickland wrote:
Artyom,

Considering this will be your first game published, the goal is a bit high. I speak from experience, as I launched my first game last summer and realize I need to reduce my goal as a first time publisher. I know it's too late for you to make this adjustment now, but just my honest opinion. The price is also a bit high, considering there is no shipping subsidy included. Typically with a game of this scale, you want to include a $10-$15 shipping subsidy, and I think if you were to employ something like this it would help your campaign.
Overall, I think you're doing fairly well with the campaign, and ideally you need to surge past the 50% funded mark in the next few days to stay on target.

Considering he's at 44% funding ($15,433 and 214 backers) in one day, I think this one just may make it! The goal did seem a bit high to me, but getting over the 40% mark in the first 3 days is usually a good indication of success.

I Will Never Gr...
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ElKobold wrote: I`ll go read

ElKobold wrote:

I`ll go read through it. Though I must add that you can still make a 1$ pledge. Even if it's not listed as an option.

You can .. but most people (for whatever reason) won't unless it's there in front of them.

Add it in! Always, always have a $1 pledge level.

JewellGames
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Looks awesome.

Looks awesome.

Soulfinger
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ElKobold wrote:Aye. Changed

ElKobold wrote:
Aye. Changed those. We've also changed the name of the flame sorceress.
I hope we didn't accidentally hit some other obscure (or not so obscure) meaning :)

It's hard not to pull a Heston when you are marketing globally. After all, an entire chain of Mexican restaurants was somehow named after the Mexican vulgate for a woman's breasts (unlike Hooters, which delivers on its double entendre).

Congratulations on your impressive funding progress!

By the way, HEY! I just noticed you are from Latvia! My mother is from Latvia. She emigrated as a child with her parents to the U.S. after WWII. I have distant relations in Riga still and have always wanted to visit.

ElKobold
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I Will Never Grow Up Gaming

I Will Never Grow Up Gaming wrote:

Considering he's at 44% funding ($15,433 and 214 backers) in one day, I think this one just may make it! The goal did seem a bit high to me, but getting over the 40% mark in the first 3 days is usually a good indication of success.

I hope you will be correct in your prediction :)

I feel confident about the product we're offering, i.e. we're not selling just the cover - arts/minis. but making people aware that the game is actually good is a different thing entirely.

One of the commentators on the Miniature boardgaming community on Facebook wrote a comment that he feels like the game looks like lacking in tactical and strategic choice. I must admit, i've got this a bit too personal (his comment wasn't rude or anything) than usual and suggested to show him the game on Tabletopia. Which he agreed too.

In the end he liked it and wrote a 2page review post about his experience and backed the project. I wish I had enough time to show the game to every potential backer like that.. Alas, there are only 24 hours in a day.

I wonder if we should stream the game being played..

ElKobold
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JewellGames wrote:Looks

JewellGames wrote:
Looks awesome.

Thanks! Spread the word :)

ElKobold
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Soulfinger

Soulfinger wrote:

Congratulations on your impressive funding progress!

Thanks! I`m pretty sure the feedback you guys gave us helped a lot. I imagine there would be quite a few sniper jokes otherwise.

Soulfinger wrote:

By the way, HEY! I just noticed you are from Latvia! My mother is from Latvia. She emigrated as a child with her parents to the U.S. after WWII. I have distant relations in Riga still and have always wanted to visit.

Small world indeed - I live in Riga.
If you are ever on this side of the globe - do drop by. We can have a match of Guards of Atlantis :)

DarkDream
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Reviewed the Rule Book

Elkbold,

I went ahead and reviewed the rulebook. It seems like a really interesting game. I thought I would give you some feedback so maybe you can improve it.

By the way, I am assuming you are not a native speaker? Is that correct? From this thread it seems you are from Latvia. The reason I ask, is that I do think the grammar and English in some places can be slightly improved. I would encourage you maybe to find someone who can proof read the English and grammar a little more just to make it a little clearer. From my comments, I think you can a gist of what I mean.

Page 1
------
1. The first page of the rule picture showing the board, board game box, and rules look a little washed out.
2. Typically a rules book shows a list of components which you don't have.
3. I would consider putting some disclaimer in the rules to indicate this is a version 0 or work in progress rules version.

Page 2
------
This is a nice summary of the basics of the game. It would be neat to have some thematic description so as to ignite a player's imagination as to why these two sides are fighting. For example, "Set in a dying world, two sides have come together to duel to the death to become the ultimate overloads of the universe." I think you get the idea.

Page 3
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1. Usually there is a big picture showing the overall board layout. Might be helpful here.
2. I was confused how one knows what a hero is. Is it a card or a miniature? Also if a hero is a card, is there a icon on the card on it? Just an extra bit of information in rules can maybe clarify this.
3. How do you know that all five Tier 1 cards are for his/her hero. Is it because of matching pictures? Some clear explanation here might help.
4. The sentence that has "The logo on the card back . . ." has the misspelt word, "depictng."
5. Do not like the name "Fat" minion. I just think avoiding any descriptions doing with weight is a good idea. Why not jazz it up a bit and use "elite" or "master" or "boss" minion?

Page 4
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1. The word "corresponding" is broken over two lines. When doing this, it is required that you place a "-" after the first syllable as in "cor-"
2. Not clear when the rule states, "When it's you initiative," is it referring to the card with the initiative of the controlling player? I would consider rewording this as it sounds that maybe players have initiatives besides cards. Maybe it is better to just say, "The player with the card with the highest initiative chooses one of the available actions and resolves it."
3. I am not so sure the usage of "-" in regards to minions is used correctly. Dashes are used to set off loosely related comments and sudden breaks in thought. This does not seem to be the case here. I would just say here, "Resolve minion combat by removing . . ."

Page 5
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1. Instead of having paragraphs separated with the convention, "Action:[action]", why not just have a larger header called, "Action" and then a smaller header for each action which would consist of a subsection. Under the general action header state here the key rule that applies to all actions, "You may only resolve one action from the card you've played."
2. For the regular move action, you mention a mountain space and a water space. I would try to make it explicit here what a mountain and water space is by describing it briefly (a grey space) or have a separate picture explicitly identifying it.
3. I would also mention that one cannot move a figure off the board.
4. The sentence, "a hero may fast travel" does not sound like good English. Also if you are going to use "fast travel" please capitalize it to "Fast Travel." A "Travel Fast" action sounds better.
5. My understanding that the "Fast Travel" action has to do with areas. It would be nice to show a picture with each of the different areas highlighted.
6. I think instead of "Fast Travel" action, why not just call it "Area Movement." That essentially is what is is. So you have "Regular Movement" and "Area Movement."
7. I am a little confused here. There appears to be Skill actions and Attack actions. However, there is a rule about Skills and Attacks under the Skill action which talks about a range and radius. If this rule is for *both* Skills and Attacks I would place under a new general "Skills and Attacks" section or a side bar rule as has been done through out the rule book.
8. I cannot really see in the card pictures the text or numbers clearly. Is it possible to expand the card size picture so as to better see the information?
9. The definition of "ongoing" appears to be just floating there and does not really seem to have anything with actions or attacks. If so why not say, "Any action or skill can be ongoing . . ."

Page 6
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1. Please capitalize Ranged. The sentence should be, "Attacks can be Melee or Ranged."
2. As for ranged attacks it is not made clear whether you can use a ranged attack to attack an adjacent target.
3. All of a sudden now a hold card is talked about. Can you instead have a "hold" action like the regular movement action and specify can only be initiated when a hold card is played? That way it makes it consistent.
4. Again instead of having a "Reaction:Defense" have a "Reaction" section with a subsection on "Defense."
5. Sentence says, "and only from the player's hand." Can make it more explicit. Is it the *opposing* player's hand?

Page 7
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1. The "Pushing the Lane" just does not sound right. A lane is usually a narrow corridor or something. I think you should have something more like pushing the "area."
2. Has the "Throne" been defined and explicitly pointed to on the board?

Page 9
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1. Do you want to mention explicitly on page 4 for end of round that you gain one coin? This is what is sounds like happens. If so, the overall structure needs to mention this.

Page 10
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In FAQ, be consistent and capitalize "Throne."

I think everything is there. Just a little clean up of the English and a couple of places to make it more explicit should help greatly in rule clarity and readability.

Thanks,

--DarkDream

ElKobold
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DarkDream wrote: I went ahead

DarkDream wrote:

I went ahead and reviewed the rulebook. It seems like a really interesting game. I thought I would give you some feedback so maybe you can improve it.
--DarkDream

Great post DarkDream! Thanks a lot!
I'll go through it and will try to fix those things you've mentioned.

ElKobold
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Me again :)

So we're 99% Funded, but due to a combination of factors we're still lacking a proper gameplay video, which would demonstrate the entire match.

Not much I can do to change the fact, considering we have 7 days remaining and the physical prototypes were sent out to reviewers. What I could do though is to record the Tabletopia session.

Chordcommander agreed to help me out with this one and here's the result:
https://www.youtube.com/watch?v=E8sur7U-qbk

None of us are native speakers, nor are we professional youtubers, so the recording is quite amateurish.

So I have a number of questions for you guys and would appreciate your feedback a lot, as always.

1) How bad is audio/accents etc? Do these factors influence the video considerably in a negative way?
2) Do you think the video demonstrates the game-play well enough?
3) How easy/hard is it to follow? (The video assumes you've seen at least the intro video and know the very basics such as what the game is about and what you have to do)
4) Would you advice to post it on BGG? KS campaign page? Or both? Or would it do more harm, than good?
5) If not, do you believe we can do it better by fixing something, or we should forget about it :)

Thanks in advance!
- Arty

The Professor
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Congrats and good luck...and some feedback!

Arty,

First, I want to wish you all the best on your KS campaign. It's a great time from beginning to end. You'll receive quite an education.

As to the video,

1) the accents are fine...I had no trouble understanding the conversation

2) I think your run-through takes into account the myriad aspects of the game quite well.

3) I detest Tabletopia, as a game developer due to the nearly uncontrollable camera views, angles and focus/refocus issues.

4) It's never too late to post a video. Speaking from experience, I added videos up until the last few days, and had a great reception from my Backers and future purchasers. People who become Backers are generally very interested in what you're doing, and a video allows them to peek behind the curtain.

5) n/a

Again, best of luck!

Cheers,
Joe

ElKobold
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The Professor

The Professor wrote:

Arty,
First, I want to wish you all the best on your KS campaign. It's a great time from beginning to end. You'll receive quite an education.

Again, best of luck!

Cheers,
Joe

Yeah, quite an education it is, indeed.
I might have a few things to say after this is over :)

And thanks for the feedback!

ElKobold
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Aaaaaand we're funded!

Thanks everybody! Woohoo! :)

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