Hello, my name is Eugene Helfrick and I am looking for some feedback on a rulesheet and characters I'm making for my passion project: Maestoso: To Burn A Kingdom. I use Google Docs for this project, so I will put the link below to the rulesheet.
https://docs.google.com/document/d/1ZlyQa1wMXMmipcGGN2CMO-tZW8Xrh9k_q-6O...
Maestoso is a two player board game, where one player controls a team of 3 Heroes vs a player who is controlling a boss character. The basic idea is that the Heroes are playing more of a Role Playing Game, where the boss is playing more of a Strategy game.
Being a passion project, I've probably done about 80% of the work by myeself in my spare time, including writing this rulesheet and creating a unique universe for this game to take place in. I'm running into some huge problems with making this whole thing sound competent, so I was hoping to get some feedback on the rulesheet and the character sheets. The rulesheet right now feels bloated, running around 30 pages on google docs (but that also includes some bad optimization on docs) and my character sheets run 3 pages per character, adding another 30 pages to the doc. Obviously a 60 page document is not ideal, so I need to start trying to understand what should be cut out.
This game has meant a lot to me over the last two years. I'm a writer and creative at heart, so this project has been a culmination of all my passions. I realize that this game is likely unpublishable due to its' size for a first time project, but if the rules or characters catch your eyes on here, I've built a functional version in Tabletop simulator for play testing. I also realize this is my first time attempting a rulesheet, so this could also look terrible and need to be re-written as well.
Thanks again. Any and all feedback is appreciated.
https://docs.google.com/document/d/1ZlyQa1wMXMmipcGGN2CMO-tZW8Xrh9k_q-6O...
Thanks for the feedback. The 'How to play character X' was a recent addition, and is easily removed. I'm big on character depth, but thats just for atmosphere.
Yeah, I know it's too much right now. Too many pieces, too many ideas, and just too many rules. I started designing this game as a response to the games where you make a short turn then wait like 20 minutes for your next action with nothing to do (Things like castle Ravenloft, Some D&D sessions, hell even Descent.) It started out as a 3 Vs 1 game, but that was boring for the 3 players, due to turns taking too long. I wanted to build a game that was super in depth and required constant thinking and planning so you always had something going on. It's the kind of game I like so I just built a game that I wanted to play, for better or worse.
And I have wanted to make a quick start guide. Hearing your feedback, I will prioritize that. I think that's important to games that are super in depth like Mage Knight, and it could help ease people into the game.