Good morning folks,
Attached is the first draft of my card game rules, if you have time please take a look and be brutal. It is pretty minimalist so let me know what areas need further explanation or illustrations to support the rules.
https://drive.google.com/open?id=0B0h7VlF5NO13a2E1MVpYalp6UUk
Concept:
You and your opponent are necromancers who summon undead minions to defeat your opponent.
Summary:
It is a halfway point between Pokemon Cards and MtG. Imagine Pokemon cards but with no prize cards, no bench, no trainer cards, no item cards, and you may have three minions out at any time instead of just one.
In addition, like MtG you have a pool of energy cards instead of attaching them to the minions, and like MtG the players have a life-total that you are trying to reduce to zero to win.
Hi there! Thank you for all the in depth feedback and suggestions.
The cards themselves are about to be completed overhauled by a graphic designer, so hopefully the newer versions will solve a lot of the issues. The image quality in the rule-book is terrible too so I apologize for that.
I too am concerned about the Life Point totals, and will work on reducing those.
I like the idea of being able to use minions as mana instead, maybe even replacing dedicated mana cards entirely and players can play any minion face down as a mana card opening up more options and eliminating some bad-hand issues, I will look into that as a new direction.
The optimal strategy of focusing attacks on one Minion is (in theory) countered by evolving it, so if you pile damage on to an opponent's 22LP minion, and before the killing blow they evolve it into a 44LP minion, then you still have another 23 or so damage to deal to it. This should hopefully encourage a little more diversity in strategy.