I'm leading a workshop where I will be introducing people to Nomic card games: games where you can make it up as you go along, and/or add cards to them while you play. I developed three simple card games to illustrate how to combine different mechanics and game dynamics, as well as to argue that one can make a game about ANYTHING, using nothing more than a blank deck of cards.
If you've a spare moment, please review these rules (about a page and a half each), and share any notes you may have about them. I'm open to any constructive criticism.
These games are targeted for the casual market, appropriate for all ages, and designed to be picked up and played in a matter of minutes.
MUSH-RING!
http://www.let-off.com/bgames/mushring/mush-ring.pdf
Emphasizes draw-and-play, take-that, and set-building mechanics.
NUTS AND GRAINS
http://www.let-off.com/bgames/nutsgrains/nutsgrains.pdf
Card drafting, open trade and negotiation, graduated scores, and secret agenda.
CROSSING GUARD XL! (XGXL!)
http://www.let-off.com/bgames/xgxl/xgxl.pdf
Simultaneous bidding and secret agendas.
Thanks for your time, folks!
One change I'm making to the scoring of Nuts & Grains that's not factored in the rules above (at least, as of this writing):
1 card by itself is 1 point.
2 matching cards is 3 points.
3 matching cards is 5 points.
4 matching cards is 8 points.
5 matching cards is 11 points.
6 matching cards is 15 points.