Here's a draft rulebook for my card game. Any grammar errors or inconsistencies pointed out would be appreciated.
Also taking suggestions for a name, because I have none. I know that's a long shot and I need to develop the flavor first, though.
EDIT: Second draft up, in case anyone wants to see it.
This is all very helpful. I was aware that some words were being used too often, but I didn't really think about it as much until you pointed it out. I tried to avoid the word "activate" when explaining (hence the excessive "happens") because I was planning to use it for other things. But after some playtesting today, I don't think that will be an issue anymore.
I'll use your recommendations for later drafts, thanks very much. Do you really think I should make individual sections for weapons? I felt that if I gave them a weapon supertype then I would, but as it stands it didn't seem very necessary to me. I agree with the wall of text thing, and I would like to solve that problem by adding graphics of cards. I just don't actually have any complete cards yet.
I got some people to playtest with me and they reminded me of some aspects that I forgot to mention in the rulebook, so this will be seeing a revision very soon. Thank you for reading through. Do you think that you would be able to play this game after reading this rulebook, or explain it to someone else?