Hi all,
I've attached the latest version of my rulebook. The game has changed quite a bit since I last asked for feedback.
I am wondering specifically if this new version sounds like a game you'd play, as well as for any grammatical errors, or unclear areas in the rules.
I've also adopted the use of a player sheet to reduce the amount of pieces the games has, like money, kegs, and weapons. Players now keep track of these on a "players sheet", and erase and add to it as the game changes. I would love to hear your feedback.
Do you think a "Player Sheet" is a good idea?
I'm still looking through the document - your FORMAT is "excellent". This is the format "preferred" by games. And it is very readable.
One quick question. In the component section, you state:
+ Weapons cards
+ Vehicle cards
How many cards for each of them??? Okay the count varies per # of players. You should still state the "maximum" for each of these cards. If there are 10 weapons in the game, but the total is 20 overall (in the game), state 20 cards.
You are correct, I failed to mention how many cards there are. The full weapon deck is used no matter how many players there are, and with the vehicle deck, there are twice as many vehicle cards of each type as there are players. (2 players, 4 cars and 4 trucks)
So with a full 4 players, the whole deck of vehicle cards would be used, which is 16 cards. 8 cars and 8 trucks. Thanks for pointing that out. will clarify that in the next version.
I really like your Police mechanic (Avenues and Streets) that is real clever! Instead of rolling one (1) dice twice, it might be better to roll 2d6s. Might feel more natural (Just an idea). And maybe let the player rolling the dice CHOOSE which Avenue/Street they prefer... (More dynamic play and adds some more strategy...)
I like this. The player who rolls the 2d6 could be the player who has the first player tile.
BTW I really "like" your game. I think it has good potential. But if you want a really "great" rulebook, you're going to have to add pictures - because some aspects are less clear.
For example: When you want to "expand" your territory. I'm not certain how one knows how to mark your territory. What is a "border chit"? And for that matter: "How many of these in the game?" The component section does not state this either. Also are they color-coded according to each player??
Pictures are something I'm definitely looking to add once I figure out how to add them to the rule book. I'll admit, I am not very advanced when it comes to putting something like this together.
The border chits are color coded yes. Think of the roads in a game of Catan. they are similar to this. I am still in the process of figuring out how many are needed. THanks for pointing this out.
You currency is fine. It used to cost $0.10 for a loaf of bread. Now it costs over $2. That's 20x the amount. You don't need $100+ numbers - this is back in the day, $2 to hire a gangster is fine by me (and logical).
Makes sense!
At the end, when it states "if the game is over", I would clarify the rules for ending the game (number of weeks). I know it says "refer to number of weeks in winning the game section" but it might be clear to say:
##End Game
"The game is over once you have completed the required amount of weeks. Please refer to the number weeks for winning on Page #."
Something like that... (That BTW should be your last section... And it's preceded by any Housekeeping, that should be the section just before the last section - as you call it "Week Reset Phase" - you could rename it to:"Weekly Housekeeping" for more clarity).
This looks like a **SUPER** good game! Wishing you all the best with this design!
Cheers!
I agree, the end should get some clarification there. Good suggestions.
I appreciate your feedback, lots of good pointers which I think have good merit. Thank you!