Hi everyone! Happy New Year. May 2011 be the year you publish your game! :)
I spent over a decade as a 3D modeller working in the video games industry and recently left to pursue my own projects. One of these projects is the development of a 3D printing, design and modelling company. I'd love to know your opinion as it relates to your own 3D modelling and game design projects. If you have any additional comments please, by all means, leave them below.
If you prefer, you may message me directly with your comments. Thanks again for your feedback.
~Jeff.
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1) Are you familiar with 3D modelling?
I have no knowledge or experience.
I have a little experience and modelled a little bit.
I have a fair bit of 3D modelling experience.
I am a student currently studying 3D modelling.
I work professionally as a 3D modeller.
2) If you are a student of 3D, or a 3D professional, what creative industry do you work in or are you studying for?
Video Games
Film
Industrial Design and/or engineering.
Architecture.
Jewelery making
Board and Game production
Other ______________ (forgive me for not mentioning your industry in my questions!)
3) How much do you know about the 3D printing industry and the potential uses of 3D printing?
What is 3D printing?
I know a little.
I know a fair bit.
I eat sleep and breath 3D printing.
4) If given the opportunity, would you incorporate 3D printing in your game design projects?
5) Would you prefer an automated, web-based approach rather than a service which required more manual communication and file transfer through email. (IE: does personal service matter to you or would you prefer everything to be automated?)
6) Would you require design services as well as printing services? (would you want someone to design or help collaborate on the design of the item you wanted to print?)
7) What type of item(s) would you be most interested in printing?
8) Is there anything preventing you from using a 3D printing service?
9) Please number following points in preferential order 1 - 6. 1 being most important, 6 being least important. (Not what you find most interesting, but what you would actually need most when printing objects)
- Printing High detail (at a higher price point, such as a highly detailed character model or custom sculpted and detailed game components)
- Full colour models (sacrificing detail and surface quality for colour)
- Fully rugged ABS plastic parts
- Printing with multiple materials (eg: plastic and rubber printed in a single model)
- Low price with a lower detail level. (sacrifice detail for greater affordability)
- Casting service, to create multiple copies of a single printed model. (eg: say you wanted 30 copies of an object, 3D print the first, then the rest would be cast at a lower price point per unit but at a longer turn-around)