Hey all,
Ive recently finished up all the artwork for my game Burrowed, a 2-4 player tile movement game. I am looking for as much feedback as possible on the artwork to see where improvements could be made before putting it all together for a final play test.
Here is a link to the google drive with examples of each of the items.
https://drive.google.com/open?id=1oncfEkMEpYcTft-KeSusC9Euf4xF3IxS
The more feedback I could receive on this the better, and everything will be taken into consideration. Can answer any questions as well if I need to provide any more context on certain parts of the cards/tiles.
Sorry guys should have provided some more context with a few of these things.
The Buffed Rabbit says "Buff_Rabbit_Blue.png". If it's BLUE, my recommendations would be to use a LIGHT BLUE color for the background... Instead of GREEN EVERYWHERE.
Same goes with "Crazy_Rabbit_Gold.png"... I would use a YELLOW background.
Also with "Knight_Rabbit_Red.png"... I would use a RED background.
The names sound all CORRECT, it's the images which don't convey the COLOR information making all the cards SEEM like they are IDENTICAL.
That's my only REAL observation. The art looks "cute-ish"! ;)
So being a 2-4 player game, the rabbits are differentiated by colour, this colour difference is in the text of each tile since I was going for a tile background that similarly matched that of the board. So player 1 would have all the rabbits with blue text, player 2 all the rabbits with red text and so on.
Also, is this artwork for a prototype exhibition, or is it for release, like in a Kickstarter campaign? I like it a lot if it's the former, but I think it could benefit from some additional detail if it's the latter.
You are correct, the farmer was to be rotated to match the active player, however this was modified to have a token indicating the player who started so save moving a deck across each time. Now the farmer tile will simply face one of the players and move according to their perspective.
This artwork was for release, where do you think it could be improved prior to getting it ready for release? I want to know that everything is as good as it could be beforehand so I am open to any and all suggestions :)