I was making an fast prototype to do some quick testing. I had a lot of cards, and my idea was that this game should be very card intensive. I like cards, but I realized that they could actually become a problem if they take a lot of space, if they are not used to keep hidden information and if they do not have enough information to fill up a card.
Then I realised that tokens, or small tiles (like Arkham horror monsters) could be cool and more elegant in many situation. But one of the reason I try to avoid tokens is that I consider them to be harder to assemble because you need to mount them. While the cards, you just need to cut them and you can even easily make double sided cards.
So I was wondering are you the type of designer that would go toward the card way or the tile/token way. Here are the various pro/cons of each.
Cards Pro
- Can hold many information
- Easy to randomize (simply shuffle)
- Useful to hold hidden information
- Easy to assemble, you only need a few cuts
- Can be sleeved if the appropriate size
- Enough space to write special ability text
Cards Con
- Cards layout on table to not hold well, they do not stand in place.
- Cards on table are harder to manipulate if there is a lot of them
- Can fit few cards (max 9) on a 8-1/2x11 sheet. So it's more expensive.
- Cards on table can take a lot of space.
Tile Pro
- Takes little space.
- Easier to manipulate because they are thicker
- Can fit more of them on a 8-1/2x11 sheet.
- Stay better in place.
Tile Cons
- Less space for information
- Harder to assemble, because they must be mounted.
- Hard to make doubles ided tokens
- Little space for unique special ability text.
- Harder to shuffle if there is a lot of randomness.
- Cannot be hold in hand for hidden information.
They I thought of a compromise. Maybe smaller cards, like those used by fantasy flight games. They gain the advantage of
- Not taking as much space as cards
- And you can fit more of them on a sheet. Less expensive
But
- It's harder to find sleeves for these cards
So do you have any personal preference?