probably talked about something simillar before.
I have an hex map where each hex will contains 3 ressources. when a player place a city in the hex, his placement will give him access to a portion of the ressources instead of all ressources.
At the beginning, I wanted the players to acces 2 of the 3 ressources. This was not too hard because I just needed the players to place their city token on one of the ressources.
Now I thought that 2 ressource per hex might be too much. Maybe I should only let players gain acces to 1 ressource. Which means that the city marker must be able to block 2 ressources.
This is much more complicated to do especially if you want a city in a square like shape to make the cutting easier. I have included a picture of the shape I come up with.
Right now, I think "F" would be the best solution. Which means that instead of having 3 ressources per hex, I will have 2 ressources per hex and make the city block a ressource.
Else, model D could be a solution, but it's an odd shape whic is much harder to cut.
What do you think?
Do you have any other shape ideas?
Well the reason why I want to do this is that there is not a large amount of hex on the map (average of 8-10 hex per player). So I cannot let players chose their best spot to place their city since they are going to use all of them. So my solution was that players should select a spot within the hex.
The reason why I was thinking of dropping it to 1 ressource is first for the clarity of the board and second, to reduce the number of resource to check to speed up the process.
I like the idea of having an arrow that points at a ressource located on the side. The only problem I see is that tokens could easily rotate during game play and I might flip the city tokens during the game. So I am not sure if it is really a good solution.