Hi, I came up today with a new shape for my cities token that must fit inside an hex. The idea is that the player must be allowed to place a city at a different place inside the hex to get access to various resources.
The goal of the previous thread was to find a way to block 2 out of 3 resource with a single token that was easy to cut. I think I found the solution.
Look at the attached picture.
The city tokens will be made out of a diamond. On figure A, you can see how it would be placed on a hex that contains 3 resources per hex. As you can see, the resources (represented by circles) inactive are partially hidden and the active resource is completely open.
The flaw of that design is that if the token slides a bit, it will uncover 2 resources making harder to identify which resource was hidden. Else it's a very good idea if you want to show 2 out of 3 resource.
On figure B, the same technique can be used on a 2 resource hex. In this case, the inactive resource is completely hidden.
As you can see on figure C, the diamonds can be easily tiled together and they requires the same amount of cut than a sheet of square tokens.
Finally, I was thinking about placing some stuff on the corner of the hex (like settlements in settlers of catan). With a diamond shape, the corners of the city token prevent placing anything in the corner. A solution I have found (illustrated on figure D) is to make an interior hex into the hex and make the city token fit in the interior hex so that there could be enough space in the corner to add something else.
What do you think?
Oh really!, if that is the case I am terribly sorry. I had really no memory of it. I just token a pen last morning, started drawing and realized the shape would fit well.
Totally agree with you, but you know, human beings does not have X-ray vision yet, so they cannot easily see through token unless they are translucent. By hiding stuff, it reduce the number of elements to see on the board making it clearer.
Well first I thought of using a shape composed of 2 diamonds together. But it's a pain to cut easily. But I could allow players to place 2 tokens on each hex. I was also scared that there would be too much token and a simple bad maneuver would move other tokens on the board.
I think up to now, a square city with 2 resources per hex is the best solution so far.