I don't know about my first 10 games, but my ability to write good rulebooks definitely sucks! [well, Euro games anyway - my wargame rulebooks rock] Here's a tale of two games -
Self-published a great train game, but the rulebook was so bad I had to publish a Sample Turn pamphlet after sending out 25 copies. Then I had a guy over on BGG start to to redo the rulebook so he could get a copy, and the first two pages were so freaking awesome it made ME want to sit down and play it again! Unfortunately, he ran out of gas and left me hanging. :(
My newest offering, GODS ALONG THE NILE was recently looked over by a large publisher [at their request]. I sent them my lavish prototype - and had it sent back. 'Not enough fun' was the only response. Extremely frustrating since I have taken this game to a couple of Cons and had players almost mug me trying to take away my prototype because....
Wait for it....
THEY HAD SO MUCH FREAKING FUN PLAYING IT!
Arrrggghhhh!!!
I am left with the conclusion that - once again - my rules writing sucks. When I'm there to explain it, people LOVE this game [not just the friends and family - gamers at the Con come back later asking if they can play again]. When I'm not there - no love.
The difference is, I don't seem to be able to 'explain' on paper what the game does as well as I do in person. Which leads to the question -
Where do you guys go to get your rules written? I'm VERY interested!
I'm a bit leary of the 'learned'. I had sent my EXPRESS LINE rulebook to an English teacher at a British College [long story] who wanted to take a shot at it. She told me she had successfully showed her version to students who liked the game, and so I used her format. That would be the format for my train game mentioned earlier. :( I got better response from the Sample Turn I did myself.
That's not to say I'm not interested, it's just to say that next time I'll run anything I get by some folks I know before I put it in print. ;-)
As to taping a session where I explain it - that's actually a pretty good idea. I think I'll follow up on that if I can't find someone who knows what they are doing.
As to my first 10 sucking, I read that thread with some amusement. My games mostly do all right, I just can't seem to write [certain] rulebooks well.
That being said - I know some games out there I have a hard time with when it comes to rulebooks, but lots of folks love the game anyway. CALUS comes to mind. I've played it twice and love the game, but the rulebook doesn't make any sense to me and I can't play the game without help. I often wonder if some of my rulebooks aren't like that for other people and it makes me crazy.
So, Mr. Antihero - you offering? :-)