Hi!
I'm working on a prototype of a real-time, card-placing, racing game in which I would like to include some type of countdown to increase tension and chaos in the game play. Does anyone out there have suggestions on how to successfully achieve this without the use of a sand or digital timer? I would love to be able to package this game as just a card game for both cost and simplicity reasons.
Thanks!
I like your idea, but it will not fit well with this game. For starters, I want the game box to include only cards (unless we have to add a sand timer), and secondly, I think the chaos of the game will be diminished by the added responsibility of having to move a token around a track.
I really appreciate your input, and perhaps this mechanism will work well for future projects!