Not sure if this is the right forum, but:
Just finished the redesign of a couple core mechanics and cards in my game, and I'm ready to tackle the rules again. I want to try and get closer to a printable/final version this pass, and so was going to research other rules that people think are very well designed and laid out. I've done a lot of work with tutorials and on boarding systems in the digital world, but don't have a lot of experience setting up a rule book.
Can people point out some examples of rules they found particularly fun and engaging? Well laid out, of course, but I'm also interested in helping create a good environment and feel for the game from just the rules.
Got a chance to look over a few of the examples people cited and found some really good stuff. Considering the resources I'm willing to commit to this, I decided to embark on having my cake, eating it, and feeding it to my friends too.
Since my game is scenario based, each scenario card can have setup rules and win conditions on a cheat sheet, probably 2 pages.
I can also create a general rules card for quick lookup.
That just leaves a longer form doc to give story and flavor elements, and I think if I can con my artists into doing a couple pages for a semi-graphic novel-eque type thing I can get that.
And I think it will only take 5x the effort too!