I went and tried to mail wizards of the coast about my game and if I could use some certain components of theirs in mine. I was told they only work with professionals. I just recently mailed a potential prototyping company some questions on what I would need to work with them on creating a prototype. The reply was vague and brief with the final sentence leading me back here. They referred me to a couple web pages gamecrafter and another on selling art.
I don't know, it may just be me, but are they turning me down without thinking me through? It makes me feel like the email wasn't read. The first was very short, the second was quite long. I explicitly told him the second time a lot so he would know about my game, as to not make the same mistake as first time. Basically was the same reply.
So I came back here, any advice? Would it be wise to attempt creating the prototype myself? Would the publishers only accept professionally made prototypes? I'd think especially playtested ones.
I said I make somewhat low quality art in the second email to Blue Panther. But it isn't really bad. They said they don't do art with emphasis in the email. I can draw pretty good. I think all they'd have to do is color in or rehash it. Unless it is they need a very well designed piece of art like something from dungeons and dragons. I'm not sure just how good my art had to be.
Any suggestions? I can't really seem to get any playtesters. This company said they had "a destructive set of playtesters". I don't know what that means other then I might've had it playtested.
As far as the rules go, I know them by heart. Making a pamphlet would probably be easy. I'm not sure about a book yet. I've been over the rules again and again. I've been working on this game for up to 10 years.
I'm not really entirely sure what to do other than post here. Seems like I exhausted my resources. Though I probably won't give up easily.
I don't know if anyone here has seen my art but it shows pretty clearly and is visible. I can't really pose or put them into a running stance very easily. But maybe if they stand on a rock or something it looks halfway decent. I can do the front and back okay. I haven't really done the sides much. As i think the sides are fail with me.
I made my game is what I said by I know it by heart. If it's paperwork they want then I don't know where to send it. As far as going to the local shop goes they told me I'm best off making a prototype then mailing it to a publisher.
I have already posted here about two years ago.
I have a perfectly good game made up, there ARE rules. You never really considered that in my post. I just didn't post every detail. If you're asking me to put it on this page, then the point is first of all it wouldn't fit, and second of all I have trouble using the link html code. I don't know how to link things very well. I don't even have access to somewhere to link them to.
Ok so basically I guess I should make the prototype myself. Then fine, I can do that.
I have plenty of 'paperwork' and like i was trying to say is, what exactly is a prototype made of? If I'm going to make one myself then I need to know that fact.
Fact is, I never really tried to offend anyone, I'm not going to send another email is obvious to me. I didn't even send one for years.
I'm not going to get any playtesters here, or anywhere but a webpage or company. I don't have any friends, I'm not going to have someone to playtest it.
If basically both of you are implying mailing a prototype creation company something other than questions on what I need to make the prototype is dumb then I fail to see your point.
As far as the previous company was 'sure that was dumb of me!', but it could've worked and did work cause they said they only talk to professionals. I learnt that anyways.
How much does it cost for an agent, and where can I find one?
I really don't think I can fit the rules in on a forum, it'd be rude to post that much information. Is there another outlet for this?