Okay, so I'll try to make my message as brief and concise as possible.
I am working on a second version of a game in which players dual against each other (sort of Yu-Gi-Oh!).
The difference is that the cards are played FACE DOWN, hidden from the opponent.
There are a couple of bonus systems using RPS (Rock-Paper-Scissors) which again are random because you don't know your opponent's card. There are odds (obviously): the first is 5-10-5 (unbalanced), the other 5-5-3-3-4 (unbalanced). One is RPS 3, the other is RPS 5.
My question is: "How do I make the game less about luck and more about strategy???"
I'll explain the game play a little more in the next post (to divide the two parts...)
So the "minion" cards (or unit cards) are played FACE DOWN. A player can then SUMMON a certain quantity of that unit (to a maximum allowed by his skills or the card itself).
Example: I have a Black dragon that allows a maximum of 3 to be summoned. I can bluff and summon 5 instead of 3...
The opponent is then faced with a decision as to what card he plays to battle my dragon. The problem is there is not much information about my card and what I should play...
See I don't know it's a Dragon. OR for that matter, I don't know much else other than the player has decided to summon 5 minions.
How can I add more strategy to the game???