I am working on one of my designs and I have a notion of "income". The real issue is should you start with a Treasury of FIVE (5) cards and earn five (5) income (or gold) per turn and then as the game continues, you earn less and less income (because each time you play a special type of card into the Active Quest, you discard one card from your Treasury).
Or should it be the opposite: your Treasury starts with ONE (1) card and earns an income of one (1) gold. And as you play cards into the Active Quest, you earn +1 income for each special card played for your Treasury, and therefore one additional income per turn.
From a thematic standpoint, BOTH options can be realistic. In the first case you can claim that your Treasury starts filled with taxes and income. Therefore as you progress in the Active Quest, the fragments COST you gold and therefore your FULL Treasury slowly depletes itself.
With the second method, you can claim that you have a limited income as you start the game and as you play fragments into the Active Quest, you are earning income from your "questing efforts"...
I'm really not sure TBH. Both sound logical and can be argued one over the other. Anyone have some thoughts about which sounds better or reasons that I may not see to choose one over the other???
Thanking you all in advance for any thoughts or feedback you decide to share!
It makes perfectly clear that if you earn +5 Income per turn and the start of the game, you probably need to accumulate wealth EARLY on and then use your reserves and limited income to win the game.
In the second case, it makes growing your Income difficult at the start of the game and as you progress steadily, you have more and more Income LATER on in the game...
In the 2nd case, what do you do with SAID income?! In the 1st case, isn't it simply a case of banking as much as possible and "giving" it a go to see if you have planned for enough income before running low on funds!?
Just some other perspective, from a PLAYING the game perspective.
Note #1: One argument for more income later ... Is that the cost of playing STRONGER cards costs more. This is just theory ATM. So like a 6 point cards, cost 6 income (or Gold) and it gives you some kind of "transformative" benefit. Which would mean that the game goes in the opposite way: first you pay, then you can benefit from the card in-play. In a way this is interesting too...