I have been thinking on a new way to make a wrap around world, made of modular tiles. Here is what it looks like
That map is made of 8 separate tiles which are each printed on a 8-1/2x11 sheet of paper. On the top and bottom of the map, there is what i call the imaginary poles. Which means that the map is 11x24 hex. I would need 12x24 hex to have a completely round planet. Pretty close.
The way the poles works can be explained on this picture.
The half hex are simply ignored to bring the top hex closer to each other. It's a simple way to make the top and bottom closer. Players can also cross over the imaginary pole which connect to all the full hex on the same side of the board.
Originally, I wanted to use a rectangular map, But I got the problem that the tiles were not tillable anymore. The only way to tile them was with mirror tiling. But that would not have workd for me since the map would have been made of 3 tile large for a 11x21 map. Here is the original layout:
I designed a similar board in the past, but as you can see the maps where harder to cut. So I wanted to use a square design.
What Do you think?
There are multiple ways to deal with that.
A- All half hex are all water.
B- Some half hex are all made of the same specific terrain type. And the half hex will always tile.
Personally I prefer method A because is also make sure there is no half hex that wraps around the map. But I am not sure if the possible continent layout would be interesting. I would be forced to have vertical continents a bit like north and south America.