so...how am i to make my games if i have no money? Is there a way to get 'sponsored'? i have some great ideas, but no way to start! i could make a simple prototype, but, would a publisher even look at something like that, or do i have to have a finished product?
no money!
Publishers, in general, will look at almost anything (well I should clarify if you are talking board games). They are looking for a solid game, the art/graphics or "eye-candy" is something you should not worry about. Work on making the best, simple version you can. Playtest it with friends/family and when you think it works well, it should be good enough for most publishers to see the value.
Now, if you can find "fancy" or any clipart on the internet that helps depict your desired theme, use it! It will help with the feel of the playtesting and also refining your mechanics (should your game try to really simulate some aspect of the associated theme).
BUT DONT LET LACK OF MONEY, STOP YOU! You can always have your simplistic versions on hand and maybe it will all work out.
Great to here new to the game :)
Take a look on some really helpful stickies on the board game geek site about how to start with some good prototypes.
eg. an idea that I simply hadn't realised is: for cards, simply put a deck of playing cards into sleeves and slip in bits of paper that you have written on. This way it is easy to change minor details without having to remake cards etc.
Hope it goes well for you and your family as well!
Make sure you post up your ideas on here that we can have a look and help you out :)
You might want to try The Game Crafter.
You can design a game there, print some cards or boards, use some pawns, cubes, dice etc.
I don't know what exactly you need or want to do, but it's worth a shot.
And when you are sure it works (you have playtested it), got some feedback from others who may buy your game on TGC, you would send the prototype to publishers. What then, it's beyond me. :)
That's great news! You're definitely on the right track there.
I'd suggest testing it with different groups. There's never too much testing. Since you're going for a Monopoly feel, be aware there are close to a thousand different Monopoly flavored games out there, so make sure yours stands out. That is avoid "yet another Monopoly" ;)
cool! ty for the advice. feeling less halted :)