I have been play testing a prototype of my new card game. Anyhow to make a long story short, I needed to revisit the ODDS of winning.
Basically what I have done (NOW) is make each card ALMOST equally likely of winning independant of the strength of the card. Seems like an "impossible" thing to do... But I have managed to "nearly" do it.
Say for example you decide to play the WEAKEST card, the Knight (STR = 3). What you can do is summon UP to 8 (QTY) of these guys. So if you multiply STR x QTY you get 24 ATK. At the same time another minion such as a Black Dragon (STR = 8) is allowed a maximum of 3 (QTY). So the total adds up to 24 ATK (again).
Two random RPS (one 3, the other 5) are "random" to a certain degree. The odds of an RPS 5 is 40% (so 40% of the time you will get a bonus of +3 ATK). The RPS 3 is a little trickier to predict... But it too has a bonus (+5 ATK). Neither bonus is the "end of the world" (not some crazy super powerful bonus - just a bonus).
Ergo one of the key factors becomes the INSTANT cards you decide to play during the combat phase. These can modify your final score (and so can the two (2) bonuses).
Does this sound like a "reasonable" system for resolving combat???
If you ask why I have tried to make the cards equally likely in winning, it is because people would not want to play the weaker minion cards (they would always get discarded). It would be too risky to play a weak card since the odds of losing combat are high... Secondly when you are in combat, the cards are hidden (the players don't know each others cards). Once the cards are revealed, then players may play INSTANT cards (to help in their favor).
Well it does not work with combinations. What happens is you choose ONE card as your "base" minion and then you summon several of them. So you would need to summon 8 Knights to fight against 3 Dragons (which seems reasonable). But the Dragons will have a primary bonus of +5 ATK because their combat style is Flight. And the Knight is Light (so beats Death) and will therefore have a secondary bonus of +3 ATK. So 8 Knights (total ATK = 27) vs. 3 Dragons (total ATK = 29). The Dragons have the advantage... It all depends on the INSTANT cards to determine the winner in this scenario. But the Dragons ONLY have a 2 point advantage (which is not ENORMOUS...)
Well the INSTANT cards need to be revised (as of yesterday). Because play testing has revealed that some card have too many "requirements" to put into play.
But examples are: "Assassination", force a player to skip his next turn or "General's charge", add your charisma (CHA) to your ATK total, etc.
In our scenario (Knight vs. Dragons), if a player played "General's charge" and had a CHA = 5, well then the Knights would win the battle (32 to 27)...