Think of this as "vassal goes online, simplified".
Long time ago in the galaxy I did a quick attempt on "online prototyping tool" (discussion here: http://www.bgdf.com/node/1329 ). At that time, I was also working on my other project which required so much attention that I stopped developing the prototyping tool after some time.
The other project was (eventually) completed, and few months ago I started drifting back to this prototyping tool.
The tool is now in such shape that it can be tested, if you wish.
The tool is still in "alpha", early version so to speak but it has quite much functionality already. It's online. It's cross-browser. Multiple players. Chat. Upload different size of units (in design mode) with 2 sides. Manipulate units: move (drag), multiple select (by pressing mouse down on top of table, not on top of unit), flip, rotate, send to bottom, hold (others will see only backside of the unit), reveal ("un-hold"). Picked cards go on top automatically. Saves session on every move (you can close browser and come back later). Currently does updates every 3 secs, although this will be most likely optimized & changed.
Here's a brief video that demonstrates this: http://www.youtube.com/watch?v=EueVBvXUDP4
Here you can check out an example on what you can do with this tool:
http://www.protohut.com/index.php?game=32
(It's a deck of cards... play solitaire on your own - or invite your friend and play Texas Hold'em - or any card game you wish)
Thoughts? :)
I do plan to write a bit more info on how it works, and do some sort of video to explain how to do stuff. Most immediate ideas I've written in a file:
http://protohut.com/ideas.txt
(that file most likely won't be online forever, I am going to set up blog or forum or something where to discuss things & ideas and everything)
Can you explain me a bit on why this would be useful?
Why can't you simple select stack of cards and move them on their own pile?
I try to keep it simple, and I'm thinking how to handle the current big list of actions in some other way. I do want to simulate "real tabletop gaming" as much as possible, so each possible feature need to be thought thoroughly.
Not saying that I'm against that feature - I just want to know how it could be useful and how you are handling this situation in "real life".