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optimizing stackable tokens

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larienna
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I don't have any pictures to make visualization better.

There are cities on a board and I need to record information with tokens. There are 2 kind of informations:

buildings: 1 building max per city
units: a stack of multiple unit tokens which are all the same.

The problem is that all these tokens stack over each other and when you have a small stack, you don't see what kind of building there is in the city.

My solution was to make the city tokens bigger so that we can see what the building is when there are units on it.

My units token are 3/4 of an inch square tokens. I intend to make my city tokens 1 inch square token.

Now if I place each token one over the other centered, it leaves an 1/8 of an inch border where I can display some information.

First, 1/8" is not a lot, second I do not need to display that much information: just a name and an icon. Third, if I display that information at the bottom of the city token, all the rest of the border (top and side) is wasted space. The only good point is that it is easier to manipulate.

So I am trying to find other solutions:

A: Slide the stack of unit token upward so that an 1/4" space is revealed at he bottom of the city hex. Which leaves the sides unused.

B: inspired by solution A, make the city tokens rectangular 3/4" wide by 1" high, so that only the building text and icon shows up at the bottom. It might be harder to manipulate.

C: Split the cities on the board in 2 squares, place to the left the city buildings (in a 3/4" square), and to the right the unit tokens. The problem is that it takes more space on the board.

So what do you think? Which one do you prefer? Do you have another suggestion.

Outside Lime
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From the "Yeah it would work,

From the "Yeah it would work, but is it realistic?" files:

Use wooden planks... similar to the "Wall" from Cities & Knights of Catan http://www.boardgamegeek.com/image/132238.

You could have your information printed large on the top face of the city, then also on the sides so that you can see it when tokens are stacked.

This is not as cost-effective a solution as some others may be.

~Josh

SiddGames
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Solution A

Your solution A works just fine. This is exactly what Combat Commander uses for equipment counters. The infantry counters are 5/8" and the equipment (like a Machine Gun) are 1/2", and are placed over the bottom right corner of the unit carrying the weapon. (Or something like that, I'm doing this from memory.) Anyway, it works just fine for that game.

larienna
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I agree that puting it in the

I agree that puting it in the corner seems much more elegant.

MatthewF
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I don't follow why the other

I don't follow why the other sides are unused. Seems to me that with a stack, it's extra important that the words on it be easily readable from all sides, especially from those that the stack is blocking from view. Why not have it on all four of the 1/8" sides?

Outside Lime
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MatthewF wrote:I don't follow

MatthewF wrote:
I don't follow why the other sides are unused. Seems to me that with a stack, it's extra important that the words on it be easily readable from all sides, especially from those that the stack is blocking from view. Why not have it on all four of the 1/8" sides?

1/8" is really small. In fact it is smaller than the margin of error allowable by most printing companies that I have dealt with. Important text or images must usually be kept at least 4mm (1/8" = 3.175mm) from a die-cut. Anything breaking that limit is certainly doable for a hand-made prototype but if you want to have these tokens mass-produced at some point, you will need a more forgiving solution.

~Josh

MatthewF
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Valid Point

Valid point. What I meant was that I don't follow why the only "solutions" are to have it printed on just one edge, which seems like a bad idea when things will be stacked on it and players will need to see it from all sides. Call it 1/4" or 3/16" or whatever amount, I just don't follow the "one side only" thing.

Outside Lime
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Ahh, I get it.

Ahh, I get it. Yeah I agree with the general point.

~Josh

DonovanLoucks
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How many different types of

How many different types of city/building tokens do you have? Can the information on them be duplicated with color? That is, can you print the text/icons on the tokens and display the same information redundantly with color?

MatthewF
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DonovanLoucks

DonovanLoucks wrote:
SOMETHING!

Holy cow! There's a name I haven't seen in ages! Welcome back!

larienna
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there is 3 building

There is 3 different types of buildings plus 2 special ones which are color specific to players.

So I might not use colors to identify them. But still thanks again for the viewing problem, I'll think about it.

DonovanLoucks
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Matthew, Hello! I'm retired

Matthew,

Hello! I'm retired now and slowly finding time to start working on game design again. At this point, I'm really just trying to immerse myself into a lot of the concepts, so I've been searching BGDF and BGG for interesting discussions. I find myself focusing more on user interface design (like larienna's problem) than actual rules design, which makes me wonder if I'd be a better developer than designer.

Donovan

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