Hello to all,
First of all: I'm a great fan of this site. Wow, such a treasure of information. Thumbs up!
OK, now my first question: I'm currently designing a board game based on the crazy inventions made by the famous inventor Tesla. My rules are written out, pfooh, that was hard (it took me about half a year).
I think I'm ready for playtesting now. I only need a working prototype. My plan is to do playtesting in 3 phases:
1. playtest with some friends, family,...
2. playtest in a local board game club, I'm around to answer questions
3. playtest by another local board game club, this time without me.
Wikipedia learned me that 'prototype' comes from the Greek word prototypon, where 'proto' = first and 'typon' = impression
My question: just how 'proto' should this prototype be? I can predict that I will have to make some changes after the first playtests, so I think I shouldn't put too much work in the first prototype. But what kind of prototype is suited for playtesting in the 2nd and 3rd phase, thus by people I don't know personally.
And later, (in a far future) when the game is ready to present it to a publisher, what kind of prototype should it be then? Should I spend money on artwork (when they will probably redesign the whole artwork themselves)?
So, basically I could say my question is: how proto should prototype be? Thank you in advance.
Pelpo
Thank you for your answers, I find them very helpful.