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Publisher Submission and Prototype Quality

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larienna
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I am going to make a few prototype copies of my game in prevision to sending submission to publishers. I was wondering what quality level is important for a publisher submission:

Color VS Black and white: Is color necessary? My game was sold as PnP so color print outs are available. It's just more expensive to print in color.

Card board vs Paper: Card should probably be printed on cardboard because they are manipulated in hand ... and you must not see through. But what about maps and board. Is it better to print on card board on only paper will be fine.

Mounting: Mounting all the pieces would take too much time. I thought of mounting only the stuff that are going to be manipulated a lot. For example token.

Generic tokens: Should I assume that the publisher has generic components like bingo, poker chips, or should I supply all the game components, except dice, and they will replace what ever component they want?

Thank You for any info?

Dralius
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larienna wrote: I am going to

larienna wrote:
I am going to make a few prototype copies of my game in prevision to sending submission to publishers. I was wondering what quality level is important for a publisher submission:

Color VS Black and white: Is color necessary? My game was sold as PnP so color print outs are available. It's just more expensive to print in color.


I have submitted to many publishers and although I don’t think you need to be fancy with your prototypes I would do them in color.

larienna wrote:
Card board vs Paper: Card should probably be printed on cardboard because they are manipulated in hand ... and you must not see through. But what about maps and board. Is it better to print on card board on only paper will be fine.

Mounting: Mounting all the pieces would take too much time. I thought of mounting only the stuff that are going to be manipulated a lot. For example token.

Whatever you use make if functional. I used 110# card stock for the player mats in Tahiti and that worked fine but minion games will publish it with a heavier stock.

larienna wrote:
Generic tokens: Should I assume that the publisher has generic components like bingo, poker chips, or should I supply all the game components, except dice, and they will replace whatever component they want?

Unless otherwise stated supply everything needed to play.

genericm
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Drailus wrote 'functional',

Drailus wrote 'functional', and that is truly key. But functional is more involved than most would think. Any cursory information that players need to be able to glean from a passing glance needs to come across in the prototype.

If I need to be able to sum up any information quickly using icons, color coding, quick reference guides, or graphics of any kind, then they need to be present in the prototype. If they are not, then the true 'experience' of the game is not being captured nor relayed to the publisher.

True, you can leave out 'theme' or atmosphere art, but from a graphic design standpoint, the more thought out and polished, the better. It will help the publisher 'see' the game as it would be published, and that is invaluable.

Eric

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