The game that I'm making has gone through quite a bit of playtesting already, but the prototypes I've been using have just used coins (pennies, nickels, and dimes; to be precise) as the game pieces.
But I've been reading a book about getting your games published (more out of curiosity than out of planning - at least at this point), and they say that before companies publish games, they usually want to playtest a prototype. Makes sense.
In order to do that, would I need to make actual game pieces (even if they're just paper cut-outs)? The way I understand it, the prototype is function-over-form, but does just using coins cross "the line" somehow?
I think I understand what's being said. And I didn't even think about the "pocketable change" thing (oy vey).
Roughly akin to your dice-to-cards transition would be how my players keep track of their victory points. You need 6 or 4 to win (for a 2- or 3-player game), so during playtesting we've been keeping track with different faces of a die. In a finalised copy I think it would be better to just have a score track to move an extra game piece along. And maybe "pots" to hold game pieces which are needed for the game but not for the board (like a dungeon of captured chess pieces, but re-incarnate-able).
That having been said, how important to publishers is size and composition of a board? Right now I'm using a board printed-off and markered-in on an 8.5"x11" piece of paper. But if I add score tracks and "pots" and use bigger game pieces, then I'm gonna need to find a way to have a bigger board. Does this kind of thing matter to publishers? I would think that bigger boards would be a turn-off since they might cost more to print, but it might not be as important as it is to me as a non-publisher.