hi all,
I have been asked to consider using "real money" designs in a game prototype I have sent to a number of teachers for evalutaion. This would mean having a variety of money sets for the same game.
I have no idea where to start for this and my preference is to keep the game currency design specific to game theme. It would be so easy to hide behind breach of copy write as an excuse not to make changes.
The argument for the change, is that the game would have greater educational value if the currency was unique to country of sale.
Has anyone used designs from an existing currency for their games? I would appreciate learning how it was acheived and whether permission had to be obtained first.
Grimfinger and Seo thank you.
When I first came up with the board I thought that it was more important to keep the face value of the money in units consistant with the identification of coins to $5.00 and notes to $25.00.
I though I was nearing the end of phase two and the request to change the money came out of the blue, a bit disappointing at the time because I have had positive feed back on all other aspects of the board and it is very close to publication. At the moment the board is being trialled as a teaching tool with some children who have special learning needs.
I now have two good reasons to stick with obvious play money and can refer people to the websites in support of my decision.