Without giving too much of the game concept away, here's what I'm dealing with. I'm starting to believe I've got too many individual parts to the game which may, or may not affect the desire of a producer.
I've got meeples for movement, two die, encounter cards (approx 80), resource cards (25), tiles (30), counters that symbolize the player and chips to represent $.
I'm thinking about making the counters and chips color coded and marked to the individual player so they have a dual task ($ and markers for both the tiles and the resources). Right now I'm using dice, poker chips, and colored plastic markers (clear) - obviously too confusing.
The game needs the meeples, the encounter cards, and the tiles. But as for everything else, it can be modified.
Thoughts?
I did decide to make the resource and encounter cards the same size. I have about 9 to a page now (but I know this could be optimized with a professional printer).
I think your comment "...never at the expense of game play" is exactly what I'm looking for here. The $ system could be configured somewhat closer to a bridge board, but would it be as interesting as stacks of $$ building up next to each player?