My process was as follows.
1) Design the game.
2) Play it on my own.
3) Refine it.
4) Send out 10 prototypes to friends around the world to get insights.
5) Refine it.
6) Run a Kickstarter and make final edits before releasing version 1 to backers.
Pros/Cons of this process? And what do you guys think about the mechanics I've laid out? It's pretty loose and ultimately the players will have a huge role in shaping what Cartegram becomes.
https://www.kickstarter.com/projects/LenKendall/cartegram-find-your-adve...
First of all thanks for backing!
I guess calling it a game may be a stretch, but it may feel like that more in my mind than it will to others. I think the idea of posting it to Instagram does create some competition, but you're right I think I need to add some deeper ranking systems. Maybe I can do this via simple custom site for the super users out there.