I have written a deep back story to the game I am creating: Far from Home.
My plan is to ship a booklet with each game that will immediately develop a relationship between the players and the game. The back story will also serve as a prologue to the battle that will ensue by introducing the Capital Ships, their captains, their location, and the severity of their circumstances.
Below is the link to the prologue:
http://farfromhomeboardgame.weebly.com/back-story.html
Tell me what you think.
Is it appropriate?
Has it effectivly been done outside of role playing games?
The story was tacked on a two weeks ago as a method of fleshing out a backstory to the game. The story will not affect the gameplay whatsoever, and is not inteded to.
What the story is designed to do is broaden the experience for the player. As an artist I look at board games as an experience. You create stories you can share with each other. The story I created will cement your story as a player by providing accessability, names, and locations,and circumstances which set up the game. This is expecially signifigant because the expansions will follow the protagonist. I also feel that this will add dimension and depth to the game.
I look at the story as a sort of companion to the game, not a part of the game itself. The artist and I were thinking of a short graphic novel, but time is a huge factor in that not happening at the moment. The story will do.
The booklet is sort of "added value" to buying the game; something the owner of the game can do when he has down time. It will be seperate from the rule book and game itself but provide more of an experience for the user.