For those of you who have successfully submitted a prototype to a publisher and had it accepted, what are some methods/gimmicks/ideas which will make the best first impression to a publisher?
When speaking to one publisher about game submission, they said they've received pieces of lined paper with a drawn out map and a set of rules and some pieces for tokens and such. I would imagine this is not the way to go.
More specifically, how far is too far when submitting the game? Would it be best to submit a game that not only works and is fun but also has a professionally drafted rule book and printed maps and tokens with professional illustrations, logo, and art work?
Or would all that get in the way of simple monotone chits, maps, cards with text that look like they've been cut with scissors and simple/non-existent illustrations and a rule book, well written but in MSWord as opposed to InDesign?
Is there a sweet spot between the two or a mix of either that works?
Will spending the money on such quality prototypes increase the chances of acceptance or will not spending the money decrease chances of acceptance?
Thanks for any response to this post.