Hey guys,
I'm a 16 year old who designs board games in his spare time. I haven't published any board games yet, but I've made some good prototypes.
My latest project has been a strategy board game, designed for 2 players. [I plan to add versions which involve 2-4 players, but this is what I have for now]. Each player tries to destroy the opponent while building their own city. I'm hoping to strike a balance between building a city and waging war in this board game.
The board shall be tile-based. I'm not sure about the board size yet, but I think that it should be roughly 20 x 20 tiles (each tile 1 x 1 inch). Cities would have a size limit of 8 x 8, and each building/unit (I'll talk more about buildings and units later) would occupy 1 tile.
Below are my ideas for units/buildings:
**Units:**
- Swordsmen (3 HP, 1 range, 1 attack, 1 tile movement)
- Archers (2 HP, 2 range, 1 attack, 1 tile movement)
- Horsemen (3 HP, 1 range, 2 attack, 3 movement)
- Catapults (3 HP, 3 range, 1 attack, 2 attack vs. walls, 1 tile movement)
Ideally, each unit would serve their own purpose. However, I'll have some balancing to do. I'll also have to give them proper prices.
**Buildings:**
- Palace (default. Generates gold per turn, and increases population cap. Only one allowed in city, when destroyed the player loses)
- Market (generates gold per turn)
- Houses (increases population cap)
- Barracks (trains troops)
BTW: Population cap is the size limit of your army. I haven't given the buildings prices or exact gold/pop cap boosts yet.
That's about it. Any tips or suggestions for my board game? Any components that need to be added? For example, there should be a "luck" component in this game. Ideas for building/unit balancing would also be appreciated.
Thanks,
HH
I'm not going to include miniatures in the game - I believe that they make the game seem "cluttered". Instead, the units (and buildings, for that matter) shall just be a small, square card that fits on the tile. The card shall have a symbol that indicates what unit/building it is. For example, swordsmen units shall be symbolized a sword, archers by a bow, etc.
Regarding cities:
How about this? Players could only build a certain number of buildings in their city (example: 50?).
And yes, I should incorporate dice into the game. Good idea.
Thanks for the response.