Greetings!
So, I've completed extensive playtesting of a game and I'm looking to take it to the next step, i.e., publishing.
There are some terrific posts here on the merits of self-publishing vs working through a publisher. As attractive as self-publishing sounds, all things considered, the best route for me is to try to find a publisher. I know a couple of people who have connections at a few game publishing companies, large and small. These people are not game agents, however, but rather friends or work acquaintances. They have all played the game and think it really has potential.
I haven't brought this up with them yet, but I am more than willing to share a percentage of royalties with whichever of them manages to get me an audience with a major publisher, if that publisher takes on the game. My question though is, what is fair compensation for doing this? I don't want to offer too much, but I also don't want to offer something that might be insulting.
I was thinking something like 15% of any royalties earned for the first 3 years. Does this sound about right?
Has anyone ever been in this position before? If so, what was your solution?
Any feedback is greatly appreciated!
Thanks!
Hey InvisibleJon. I've heard of game agents routinely demanding much, much more than yours is. Has he been around a while? Were you friends prior to him becoming your agent?
Anybody else ever hear of a similar arrangement?