Since I'm getting to the point of being ready to publish and I'm planning on going through Kickstarter, I'm working on trying to increase the awareness of the game I'm developing, Nightlancer.
Amongst other things, I'm considering getting in touch with various podcasters and bloggers to see if they're interested in getting the word out there. This could be through just increasing awareness by mentioning it, or sending a prototype for them to do a review, or conducting an interview (in voice or text) for their show.
Does anyone have experience of doing this? Ideas about how to get their attention and make it worth their time? Or even experiences of how to do it really badly and what to avoid saying?
My current thoughts on the matter:
* Offer more than just your game (eg for an interview suggest other subjects that could be good to discuss and that you have interesting ideas on)
* Focus on the differences, what makes your game stand out, what most adds to the content of their show/blog
* Get to the point, say what you want, don't dance around the issue, give them something specific so they know what they are saying yes (or no) to
* Expect to wait for them to have a slot they can put you in (so get in touch early!)
* Don't expect all (or even the majority) of responses to be positive
Thanks Joe.
That's a great idea. Several years ago, I sat for a few podcasts in which we talked about games in general, and eventually discussed our product.
Yes I'd been thinking about adding the subject of cyberpunk settings in general and the subject of transhumanism (related, of course, to gaming: so eg connected to shadowrun, android, cyberpunk, etc)
Absolutely. When I started trying to seriously design a game I was taking months between iterations.
Now I only take more than a week for *major* changes (as I did for my version 19 rewrite of Nightlancer - there was a lot of work that I needed to do to make it compatible with TGC printing) and still never more than a month. I often make iterations in days now.