Hi, I'm new here.
- I've got a game
- Had it tested by a couple of families, feedback from the children ranging from good to fantastic. I concealed my identity as designer from the children, though the parents knew me.
- There are certain improvements I still want to make to the game in order to make it more complete.
- Plus, the feedback indicated certain areas in which the game can be improved.
- I am interested in selling the rights to a manufacturer. I would like to get a cut of the profits.
- Some details: the game, is an educational board game whose target audience is children aged 6-12. It is slightly more complicated than The Game of Life. The educational topics it covers are expected to make it a very appealing buy for the parents, but as I said, so far the kids are giving positive feedback as well.
- The prototype is cardboard and paper.
- This is my first game. For that matter, it’s my first anything.
I've got a million questions. Here are some of them:
1) At what point do I start looking for buyers? From what I’ve read here, before you go speaking to potential buyers (say, MB) you need to have the game fully developed and extensively field-tested. Is there a way to pass those tasks over to the manufacturer? If so, what would be the “cost” to the developer (i.e. myself)?
2) Do you recommend going to big, established game marketers, or to small startups?
3) Should I speak to a lawyer before contacting MB or some entrepreneur? I suppose I would need an NDA. Where can I find a good lawyer in NYC?
4) I assume I would want a patent. Should I bother trying to write the patent myself, or go straight to a lawyer?
5) Do you recommend applying for a provisional patent at this point? Right now I’m being very careful who I test the game on, but with a PP I suppose I could accelerate the testing process. How much would it cost for a game?
6) What can I expect the contract to look like?