I'm curious how many of you have created a standard contract that you use when you pitch a game. Or do you just accept whatever the publisher already has?
I have a standard contract I am finishing up that offers to accept 5% royalties or 4% up front. I'm still vacillating between how I should word the thing...
5% royalties based on actual sales
or
5% royalties based on print run
or
5% royalties based on projected sales
4% upfront based on print run
or
4% upfront based on projected sales
My preferred is 4% upfront.
Your suggestions are welcome.
An honest question. So far, all games I have sold were for upfront money [as is the game I have 'sold' which is in development], and none involved a contract I submitted.
My question on the contract front was a suggestion by a couple of other designers who do it that way. They pointed me to a generic Game Contract which I found on the web [don't remember where now] on a site with advice by a very nice fellow they both recommended. The contract was a 'download it, adjust to taste, and good luck to you' sort of thing based on his years of experience. He didn't really deal with the 'upfront option' which has been my experience, so that's why I was asking the question.
I also had a recent pitch where I talked extensively with the publisher who seemed just fine with the option of 5% royalties or 4% upfront.
Just to clarify, I would NEVER send a contract [or even bring the subject up] unless and until a publisher had expressed interest that would allow such discussions to be appropriate - maybe I'm just Old School that way.