Hi, new here and first post.
Just had a couple of questions that I hoped a few of you could answer.
I've got a couple of games in the works that I hope to bring through the pipeline sometime in the future. No date or schedule is being followed though.
Question 1:
Do I have to get a game or it's rules copyrighted before presenting to a publishing company, or is it general practice not to do so and just throw it out there and hope nobody copies your ideas? From what I've read here and on bgg, it sounds like some companies won't handle your game unless you've filled out some kind of form, go through an agent, or even still, unless you present it to them without any legal stuff attached to it.
Question 2: (3part)
When you do submit a game, do you have to get the whole thing into store shelf type shape? Or can you present it in prototype form? Can you present it without all the mechanics being fleshed out or not? (such as obvious flaws still being there but the idea is solid)
I'm just starting to fell my way around the idea of putting my games out there and am looking for advice.
Long time game designer as a hobby (for friends and family) and everyone has always told me I should try to get something published. I guess something else I'm looking for is good ways to get my games playtested by random people, since I realize that most of my games have only been played by friends or family, though they have been frank in their assesments.
Sorry if this was posted in the wrong section.
Thanks for all the tips!
I've managed to enlist my wife into doing lots of the artwork for me (drawing is one of her huge hobbies) so i'm fortunate that I don't have to pay anyone for that.
I'm taking my time and theres no rush to me so I'd like my games to be visually appealing before I submit them.