Hi all,
I have a bit of a dilemma about which is the one that I need. In a recent post with larienna, he suggested that what I would need would be a *distributor* to sell copies of my game to brick and mortar game stores.
BUT the problem is that I need someone to *market* and publicize my game also...
Correct me if I am wrong (my thinking):
-Since I need marketing and promotion of my game, I could self-publish a game using TGC or other service after running a successful Kickstarter in order to finance the artwork for my game.
-Once I get contributors their copies of the game, the next step would be to see a publisher and tell them: "Hey I have this game - it's completed and done - do you want to market and distribute the game?" And then all they would need to do is stick a sticker saying: "Published by ..."
They would obviously take care of marketing the game and making sure some distributor sells the game to game stores around the USA.
Is my thinking any good??? Does this seem like a reasonable way to make a game?
Thanks for the clarification... I'll try Gamesalute. I will most probably contact a couple of game sales companies that might also be interesting in a "fulfillment" scenario. A little bit of marketing could also be good... since I do not have the capacity to market the product.
Does Gamesalute also perform marketing or is that something I should discuss with them? Like combo fulfillment + distribution + marketing...?