My kickstarter campaign will have a very basic high-level intro as the project video, and I also want to make a detailed rules explanation that someone could watch in lieu of reading the rulebook and be perfectly equipped to play the game.
BUT I also made this video which falls somewhere in between. Do you think this adds any value to the campaign, or completely unnecessary? Does it lose you by being too fast or does it jive with you?
That's good to know. Thanks, Gabe!
I was watching for the specific questions I had about the rules from the manual. You definitely hit on the part I missed in reading, where casualties come from your equipped soldiers first, with any remaining casualties taken from the unequipped. It was there in the book, but I think because it was in the same paragraph as the "casualty tile" for having insufficient soldiers to bear the casualties in full, I got distracted by that.
I also got that the ranged weapons fire first to take one tower at a time. It was still a bit vague, even with the graphics, that your combined melee strength needed to equal the combined strength of "both" adjacent towers for a successful attack. It was there, but seemed a little quick at that part.
I love the way you choose orders to place on encampments! In my short trial, I was quickly able to see how I could use that choice to get advantages for myself and make things more difficult for others to benefit much from the orders. It's great player interaction, since each player's choice affects everyone.
The components look tough and well made - I'd be happy with a copy if I can just get my house full of girls to agree and play it!
I'm so glad that this resonates with you!!! Thanks for the comments! I'm glad it helped disambiguate some of the rules for you. I'm editing the rulebook now with feedback from you and several others to hopefully make sure people can get it just from reading the rules.