Hey everyone. I am totally new to game design (and to BGDF) and I have a question or two I was hoping you all might be able to help me with.
I came up with this really great idea for a game (I hear you laughing already...) and I was wondering whether it's "my game" or "their game". I've read on this forum that game ideas can't be copyrighted, that the mechanics of the game can't be copyrighted, but that parts of games can be (art, names, etc).
So, here's the dilemma... Say I took the game Monopoly, changed all the art on it, changed all the words on it, and called it something else entirely, but I used the exact same mechanics - there squares are in the same places, they have the same function, and I used cards that did essentially the same thing as in Monopoly. Similar little plastic figures (but not the houses Monopoly uses... let's say I used 'widgets'). Let's also assume for the sake of argument that the Monopoly mechanic is unique.
Have I created a new game that I have legal rights too, or have I created a derivative (right word?) that the owners of Monopoly would have legal rights too??
I don't know, and I'd appreciate any feedback you all might have. Thanks!
CS
Thanks for the comments everyone, especially the comment about 'trade dress'. That addressed my question pretty directly and was what I was wondering about. It appears that a game with a very unique mechanic might fall under 'trade dress' issue. I dunno.
I am actually not using Monopoly as the basis for the game, I don't care for roll and move games either, I just used it as an example for the discussion because it seemed easy to talk about. I apologize if it made the question harder to answer. I guess like others who are new to the designing business, I didn't want a Hasbro rep thinking to himself *Hey, that's a good idea! I think I'll take it!*, which he/she could easily do. I'd rather just call them and ask if they'd take a look at it, but I read on another thread that Hasbro won't talk to designers.