My launch date is Monday, February 12th...those of you who've run a campaign before know what I'm going through as a first-timer; excited, nervous, elated, terrified...
Before hitting that "continue" button, I'd love to know what you all think of the page. Most notably, is there anything missing? Are the pledge levels enough, or should I consider adding more (retail pack, high-$$$ solid gold dice edition, etc?)
To reach the goal of $10K, I will have to sell between 700-850 games, depending on the pledge level (there is a 20% discount for backing 3 or more games).
https://www.kickstarter.com/projects/avantigames/1196058867?ref=343395&t...
All input and opinions are very much appreciated...I want this campaign to be a success, and this group knows what it takes!
Great points Kris; I'm going with WinGo Games, which does offer an MOQ of 500 pieces. I'm taking a risk by asking for a goal which would allow me to order 1000 games, as this would allow me to fund another order and keep the game moving (Amazon, direct sales to FLGS).
It's certainly a risk, but I'm looking at this as starting a business, and what are my goals and requirements for this Kickstarter as the first step in doing so. It can be a chicken-and-egg thing, as I need the KS to fund in order to take step 2. However I feel as though if I set my goal to the minimum, yes I may have a successful campaign, but I'd be left with little to continue and take further advantage of the success.
Anyways I'm happy to hear you'll be following along...you're one of the stalwart members of this group, and your advice is much appreciated!